Abyssal Speedmapping Session 4 - Done!

First wad.
Second wad.

First things first: yes, I'll compile the third wad before the next session. As a matter of fact this is just the kick up the rear that I need.

Now, on to business: the 4th Abyssal Speedmapping Session is to be held at 10am on Sunday the 23rd, New Zealand time: hopefully this will allow Doomers hailing from Europe the chance to participate. If you want to give it a shot simply contact me on Skype: look for Obsidian from New Zealand with the PLUTSKUL avatar. If you don't use Skype, I'll post the themes for the session here and you can still join in.

Hopefully Doom Builder won't slow to a crawl on me this time. //_-

Share this post


Link to post

I might have a couple of hours Saturday night for this, although I may also have to do it all from my laptop. We'll see on the day!

Share this post


Link to post

I'll try and join in again this time, I had a lot of fun in the 3rd session!

Share this post


Link to post

I'd like to participate again. Even though without Skype, I'd try making the map in the same time along with you.

How do you have it with daylight saving time on New Zealand? Where can I find out the correct New Zealand time in relation to my timezone?

Share this post


Link to post

I should probably be looking to get some sort of a membership card at this point. It's a lock-in!

Share this post


Link to post

That's 5am my time, but at least it's on a Sunday. I'll sign up, but attending will be something else entirely. :P

Share this post


Link to post
jazzmaster9 said:

Man, I wish the main sessions would be 3 hours later :(

If my previous efforts are anything to go by then there should still be enough time for you to plan, create and playtest your map before I stumble my way to the finish line. The third hour isn't called the Alfonzo Treatment for nothing, after all.

Share this post


Link to post
Alfonzo said:

If my previous efforts are anything to go by then there should still be enough time for you to plan, create and playtest your map before I stumble my way to the finish line. The third hour isn't called the Alfonzo Treatment for nothing, after all.


So i'll probably stop by 3 hours later 1PM NZ to check and see if i still have time to join in then, if not then oh well.

Share this post


Link to post

If you can't use Skype during the session, you can always just make a map and post it here. Also this time I wanna make sure Alfonzo only takes 2 hours: I have faith in him! HE CAN CONQUER THIS ADVERSARY!

Said adversary being Tarnsman. :P

Share this post


Link to post

24 hours until ignition! If you want to participate, find me on Skype or leave your details so I can find you. w00T.

Share this post


Link to post
Obsidian said:

24 hours until ignition! If you want to participate, find me on Skype or leave your details so I can find you. w00T.

Thanks for this kind of announcement that you always do. This time, I really wasn't sure about the right time because of daylight saving.

Share this post


Link to post

Oh fuck, of course. Sunday in New Zealand = Saturday in jolly old England. For some reason I thought it was Sunday night for me. :V I'm still joining in!

Share this post


Link to post

I'm free at 9pm tonight and, as a bonus, I'm bringing my brother in on it, whose previous mapping credits include The Mouth of Death.

Share this post


Link to post

Alright! The themes are Downtown, abbatoir and ruined fortress. GOGOGO! =D

Share this post


Link to post

What's abbatoir?

Also, I pick one of the themes, right?

Share this post


Link to post

Checking on google a abattoir is a synonymous for slaughterhouse

ok... i'll see to make a abattoir themed map.

However, is two hours right?

EDIT: Finished layout, just had to put some music, textures (maybe)...

Share this post


Link to post
scifista42 said:

What's abbatoir?

Also, I pick one of the themes, right?


It's a slaughterhouse. And you only have to pick one theme.

Share this post


Link to post

eh, i made a thing, kinda "The shores of Hell" style: Walter's Shores of Ham

Build Time: 2 hours making layout, 15 minutes testing and putting a midi.

New Music: Metallica - One (midi sequenced by unknown)

Share this post


Link to post

I suppose I'll try whipping up something right quick and see what I can do. is there time left still? it's been over two hours.

iwad resources only right?

Share this post


Link to post

You can use new textures if you like, but the 2 hours have unfortunately already passed.

Share this post


Link to post

I don't know if it's too late or not but any resources that are reasonable are allowed.

Also, I finished without Alfonso Timeā„¢! My map is completely imbalanced and buggy as fuck, but it's a map!

Share this post


Link to post

I'm sorry, there will be no map from me. I can't speedmap. After 3 hours I have an unplayable mess, and by unplayable I mean unplayable.

Share this post


Link to post

Dang, that was a good session! Props to Alfonzo for taking 3 and a half hours on his map. :D Thanks to everyone who participated, I hope you had fun.

Share this post


Link to post

Good session guys! Xaser's stream leads me to believe we've got a solid product here. Just to make sure this information gets across:

For the file "paulass4.wad":
Map Name: Hell Awaits
Author: Paul Cresswell
Music: N/A
Theme: Abattoir
Compatibility: Vanilla

Turns out he'd forgotten everything he learned about 4-5 years ago for The Mouth of Death, so... He literally re-learnt to map in the 2 hours before the session, so the fact he has a functioning map at all impresses me.


For the file "ph_ass4.wad":
Map Name: Backyard Brawl
Author: James "Phobus" Cresswell
Music: "Stomping Grounds" by Lexus Alyus
Theme: Downtown
Compatibility: Vanilla

Bit small and I wasted time on visuals when I probably should have been making more map, but it seems to stand up alright as a short, sharp challenge, so I'm happy enough. Especially as I was helping Paul with technical stuff throughout the first 100 minutes and neither of us needed Alfonzo Time!

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now