Thanks for the FDA gggmork! I asked Dobu about slaughtermap keyboarders and he mentioned your name, so right away I ran to the Swim With The Whales thread because I remembered you posting FDAs there, including an attempt to Tyson Map03, which has to be crazy, right? Alas, all the links were dead, but I soon found your and Phml's FDAs of your Lazy Copy Paste map, which has a cool layout but is way too intense for me to try unless you have difficulty settings that include HNTR with about a third of the monsters I saw. I could give something like that a go. Otherwise, I'll stay chickenshit on that one. ;D
Thanks for reminding me I suck at fda, beat it eventually (most recent linked version):
Fun arena map w/ simple route that isn't too complex to remember. If you fall off beginning platform you can't go back up to get the items, but that's just for retards that don't get them beforehand. Maybe forcing all battle inside from water area would be better, like maybe make it -5 damage acid, doesn't matter much, and maybe that wouldn't be a good idea anyway. But the water area has so much roaming room, circling around that huge area is less action packed than being inside the arena.
If you made all revs arachnotrons, best strategy might be to get cybers to infight them, not sure, haven't analyzed a route at all really.
The music is midi right? (pretty sure prboom+ can't play mp3 so I guess so)
You're the first person who mentioned the possibility of falling off the central platform and being unable to get back up to grab the ammo, as in fact happened to you. Originally, it was 24 units high, but I raised it to 32 to avoid cutting off the texture. Of course, I could always change the texture, but with the platform raised, it made things a little tougher on the player, especially when the PE teleport columns were added. Before, it was almost impossible for the Pinkies to hem in the player, but after, it was a real danger, and it's happened to me several times. On the flipside, the columns provide cover.
A big nukage lake is an interesting idea to force the player inside. I'll try an experimental version to see what it's like. More frantic, I'm sure. ;)
The music is not a midi, it's a 4-channel ProTracker module in glorious 8-bit sound, as most Amiga MODs are unless they're made with Digibooster Pro or something on one of those rare machines with a 16-bit sound card. It's amazing how good the 8-bit music sounds. There's more coming!