For the past 2 or 3 years I have been on and off working on some levels for Doom 2 and more recently I have been touching them up.
Currently I only have 4 levels made, hence 4Doom. There is no story per se but the general theme is escaping the base towards the mountains.
Click here to download my maps.
There have been a few changes since last time, but the images can remain the same.
As of version 5.6 I converted my maps to ZDoom with Doom in Doom format.
My maps have no custom imports, all textures, items and weapons are original Doom and Doom 2. However I have made three new enemies for my maps. My levels also use the PS1 Doom music. Although primarily using Doom 2 as it's IWAD, there are also Doom 1 textures present. Because of this, it may be wise to load up Doom 1 along with my WAD, just drag them both into GZDoom or Zandronum and they should display all textures then. Any other engine you are free to try, but it must have a crouch function! Also because I'm such a Norbert there may be some minor lighting issues displayed in GZ and Z Doom. This is because of my mistakes in the flickering/blinking lighting effects that I haven't figured out yet. Although in Zandronum no such issues exist, so I don't quite understand that.
I have also made the levels have two difficulty levels each, a hard and easy mode. There isn't much support for CO-OP however there are some multiplayer differences.
So here are some images. (I tried not to take any images that would give the game away too much). Images taken within Zandronum.
Base - This is the main base, like any other military/corporate establishment you'd expect. Crates are kept here, as well as a computer room, an equipment shop and some temporary barracks for staff working long shifts overnight.
Base Next level - Here is more basy things, and some more crate rooms and another hardware shop and yet another super computer. However this part of the base houses more corridors and the general's luxury hideaway is located on these levels too. Past the luxury hideaway is one entrance to the sewers.
The Sewers - What you would expect, lots of slime and pipework where monsters love to lurk. Here you will also find some dingy barracks for soldiers because they ran out of room on the upper levels, lifts take them to and from the floors. There are also remnants of the old sewer system still lying around, from a time before UAC came and built their higher tech systems. A hidden fallout shelter also resides here. There is also a giant machine, responsible for the barrels, ammo types and various chemicals. Home also to mysterious lab rooms.
The Dungeons - From even before the old sewers, for the old base long before UAC were around, lies some old dungeons. The old sewers exit to here from an old rickety lift left over from the old pre UAC base. Not only do you find cells here, but you will also come across some courtyards amidst the mountainous scenery. UAC never did really care to venture here, nobody really knows who built this place. But the demons seem to have moved in and adapted to it nicely.
Here are the latest enemies.
And this guy.
An ant creature I made, I hate ants so I decided to make a creature based on that to make the game a bit more intimidating for me. He has a little friend to help him out too!
A video containing them all.
If you want to see more images, then you can check out the album I made for them. (Different albums for different versions)
I also have done some videos of my levels, although I do try to avoid any secrets. If you don't want the videos to spoil the WAD then you don't have to see them. These videos are of the previous version of my maps, so changes have been made since.
If anyone wants to record videos of their own, then go for it...be it the full thing, or just snippets, it's all cool!
My levels may have some bugs in them, so if you notice any then please let me know.
I hope you enjoy my levels and thanks for taking a look! Please let me know what you think!
Last edited by Xegethra on Oct 12 2014 at 23:34