I'm glad to see that you are hosting a DM project DoomRenegade. I just have a few suggestions that I probably have already mentioned:
Hey guys, I was going to put together a Deathmatch wad with some active members of the community, mostly cause I want to make somewhat of a mega wad, I know I can't get like 32 maps, but if you have some cool Deathmatch levels you are willing to share that would be great...
So remakes are allowed, or your own works, I want 21 maps at least I have about 8 maps, I don't think many people will pay attention but I thought this would be fun
I recommend that you establish a list of requirements/rules of each map submission (You can use the rules Joe Pallai made back when he managed DMR):
1) The map must be fun to play; well balanced; and engaging over the long term.
2) Port specific features used need to add to the Deathmatch experience in a significant gameplay related manner.
3) Port specific features used need to be 100% cross compatible between these two source ports: Zandronum and Odamex.
4) Gameplay over graphics (unless it is ugly enough that I am forced to make a call on it).
Also, it would be wise to recruit a good handful of experienced DM mappers/DM players to participate in your project. The would provide advice, suggestions, and constructive criticism on map designs/gameplay.
Also, you should be open to having people edit maps that have poor/mediocre design/layouts/item placement. I would be happy to be of assistance editing some of the maps as well as give constructive criticism. Having a team of editors and playtester would be perfect.
Marcaek is an experienced mapper and he seems to have a good insight on what works in DM maps and what doesn't. I remember him saying that quality is much more important than quantity in wads. He also emphasized that gameplay mechanics is VERY important too.
That said, don't be afraid to be selective over the quality of each map suggestions. And playtest the Hell outta each map as much as humanly possible!
Lastly, every pwad runs the risk of having bugs. Sometimes the bugs can be difficult to fix. When I managed Deathmatch Revival, there were a shit load of bugs that caused source ports (like Zdaemon, Odamex & PrBoom) to crash instantly. It was mostly a result of corrupt lumps (textures/patches....etc...) in the pwad. They can be tricky and VERY annoying. I recommend recruiting an experienced wad editor to fix potential bugs you may encounter in the near future.
You tell 'em Doomkid ;)
It's by no means impossible to have a community-based 32 level deathmatch wad! Deathmatch Revival was just released a few days ago - It took almost exactly one year, and has 35 maps - In other words, don't give up ;)
Ah I remember that map! It was a Skulltag themed map. I feel bad that I had to reject your submission. It just didn't seem like a suitable DM map. For one thing, it was WAY too small, there were some missing textures, and the fact that it was Skulltag themed just didn't seem like it would balance out well with the others in the pwad.
I rushed to show off a map after I had drawn only about 14 linedefs of it to DeathMatch Revival - sure enough, it was rejected. X)
Last edited by the_miano on Apr 8 2014 at 20:38