Okay, here are some problems I noticed during my playthrough (GZdoom 1.8.2, UV difficulty):
-I run into repeated ammo shortages, insofar I had to rely on monster infigting in some areas. And even though I managed to accumulate 80+ shells, 70+ rockets and 500+ cells before the final fight, I run dry during it. I had to use "give cellpack" to be actually able to kill the 3 last cacos and the final brain (or whatever that thing is). I should note I didn't find the BFG before the final fight (mainly because I didn't know it was going to be the final fight), but BFG is not very effective against flying monsters anyway, so I doubt it would help. I think you should add 5 to 10% more ammo across the entire map, at least for UV difficulty.
-It is possible to jump into sector 994, without a way out. I suspect this problem will be common to many similar boundary sectors.
-For some reason, sector 1207 is damaging when the bridge is down.
-There is some problem with floor textures in sectors 2496 to 2498, they seem garbled. See the screenshot below.
-After I killed the "brain" thing, I went back near start, because I forgot some secrets there. To my amazement, I spotted a cyberdemon hanging in the air, stuck inside sector 3607. See the screenshots below. Also, there was a cacodemon in the same area. Moreover, 8 monsters (some revenants, cacos and hellknights) spawned around fire pit (sector 576). I'm not sure about the exact positions (the monsters move the moment they see me coming), but I'm fairly confident 2 revenants spawned in sector 642 and 2 cacos near/on things 4497 or 4498. I'm 100% sure they spawned, because I cleared every area I went through before. Interestingly, ceiling in that cave area also became corrupted (one big HOM). Scripting fluke? GZdoom 1.8.2 glitch? I have no idea.
-It would be nice if you included ACS source into the WAD, as this makes such bug-searching somewhat easier...
Last edited by Caleb13 on Jul 5 2014 at 16:07