Back to Saturn X Episode 2: Public Beta 2: Critical MAP15 fixes included

Back to Saturn X Episode 2:
Tower in the Fountain of Sparks



The second episode of Back to Saturn X is now officially in public beta! We've been working our tails off getting everything together and we're really excited to finally be able to show it.

Tower in the Fountain of Sparks takes place on the dark side of Saturn X, where the UAC had set out to uncover the mysteries of the seemingly-abandoned alien cultures that once lived there. Settings include ancient ruins, dilapidated research outposts, gothic temples, and more.

This is a beta release, so please let us know if you run into anything that seems broken or unintended!

As with the previous episode, Tower in the Fountain of Sparks is a fully vanilla-Doom2.exe-compatible mapset, and should be fully compatible with most common ports.

Due to the mapping tricks and custom palette/colormap, software rendering is recommended for best effect when playing in a source port.





Textfile: Pasteblim
Public Beta 2: Downloag

Two wad files are included. Load them both!

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Great, now how am I going pretend that this project doesn't actually exist?

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OH MY GOD! I CAN'T BELIEVE THIS IS HAPPENING AND THAT I DIDN'T SPOIL THE SURPRISE TWO MONTHS IN ADVANCED! Also congrats on everyone involved getting their maps completed/tested!

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That's unnervingly hypnotic, Xaser.

Congratulations and salutations to all the devs, I'm confident the wait will have been worth it.

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Once again, a great opening level (which I've just played). So MUCH awesomeness overally... Congratulations!

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Very samey. I must have seen these in almost every map of E1. Just awful and I love it and want more BTSX.

Edit: Not a vanilla bug, but I spotted this in that beautiful first hub map using mouselook in zdoom.

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way to actually do a thing guys

just when Square releases

joiks

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Waiting for this for ages, can't wait to feel the same feeling i had with the first episode. that atmosphere, the music, the maps. so excited! congrats by the way.

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As a big fan of Episode 1, I've been looking forward to the next instalment for some time. I'll be firing this baby up once I recover from illness.

A quick question... is the difference between the software and hardware rendering of this release a big one? I just don't know if I can wean myself off hardware rendering to find out. lol

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savagegrant said:

A quick question... is the difference between the software and hardware rendering of this release a big one? I just don't know if I can wean myself off hardware rendering to find out. lol



If there are glitches, it'd be nice to point them out. This is the kind of mod where I'd even think about adding map specific compatibility fixes in order to make them render properly.


I hope it isn't worse then E1. I've just started playing it yesterday and now am up to MAP08, so far I found one glitch in MAP06 which fortunately was easy enough to fix.

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Out of curiosity:

There's 2 versions of MAP05 and MAP16 in there. So far I cannot see the difference. So what's up?

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Congrats guys, I can't really imagine how insane the time crunch was the last few days. What I do know however, is that the playtesters in this project are every bit as important as the content developers. Props to all involved

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Sorry to say but...the MAP01 map...kinda has a very large um...
Well let's just say even the map itself is very excited. :I

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I think I just peed a little.

savagegrant said:

A quick question... is the difference between the software and hardware rendering of this release a big one? I just don't know if I can wean myself off hardware rendering to find out. lol

Graf Zahl said:

If there are glitches, it'd be nice to point them out. This is the kind of mod where I'd even think about adding map specific compatibility fixes in order to make them render properly.

Were there even any issues with ep1? I played through the first one in GZDoom, and don't remember seeing a single glitch...

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