mouldy Posted November 8, 2015 excellent news, gives me an excuse to play through this again. 0 Share this post Link to post
Ribbiks Posted November 8, 2015 a final version.. finally! will undoubtedly make a few demos for this :D 0 Share this post Link to post
Rayziik Posted November 9, 2015 Oh ho ho, seems like I found something to play/record on... 0 Share this post Link to post
Memfis Posted November 10, 2015 !!! Is Map31 broken? Linedef 768 has a S1 action and a zero tag... 0 Share this post Link to post
franckFRAG Posted November 11, 2015 Memfis said:!!! Is Map31 broken? Linedef 768 has a S1 action and a zero tag... Sigh. I missed Wilou's post, in the french board, on the report of some errors. Here is the corrected version : http://www.mediafire.com/download/0k56llz5cteq6ul/swideath.zip (11/11/2015) Changelog : MAP04 : linedefs action of the teleport fixed. (97 and not 96). MAP09 : SSG flags fixed (thing 122 in deathmatch only). MAP31 : Linedef 768 fixed (tag added). 0 Share this post Link to post
rhinoduck Posted November 11, 2015 Let the speedruns begin! (Let's see if I can jinx it twice.) 0 Share this post Link to post
franckFRAG Posted November 13, 2015 Swift Death is now on /idgames :) http://www.doomworld.com/idgames/levels/doom2/Ports/megawads/swideath 0 Share this post Link to post
kmxexii Posted November 13, 2015 it's a strange time to finally see swift death on /idgames 0 Share this post Link to post
Lingyan203 Posted November 13, 2015 nice! I might give this a shot on UV one day, even though I have done speedruns before, but I'm not an expert speedrunner. On the other hand, I am an expert player and have done many full continuous video playthroughs of Doom wads with max kills/secrets on all levels on YouTube. 0 Share this post Link to post
franckFRAG Posted November 13, 2015 kmxexii said:it's a strange time to finally see swift death on /idgames http://i.imgur.com/BFRkrqU.png Haha! I had the same sensation x) 0 Share this post Link to post
Ashstrodamus Posted November 22, 2015 Love this megawad dude. I still have the beta 2 on my cpu. Did you replace some maps? 0 Share this post Link to post
franckFRAG Posted November 22, 2015 Thanks Ashstrodamus :) Yeah the map12 is replaced! 0 Share this post Link to post
ArmouredBlood Posted November 23, 2015 This happened a bit ago. Was a bit surprising hahah. It's fun, I'm up to map 10, but the short fight times of these maps make stair ice a very apparent annoyance when I play the same section 30 times in 10 minutes. 0 Share this post Link to post
Ashstrodamus Posted November 23, 2015 ArmouredBlood said:This happened a bit ago. Was a bit surprising hahah. It's fun, I'm up to map 10, but the short fight times of these maps make stair ice a very apparent annoyance when I play the same section 30 times in 10 minutes.Just wait until map 19. It seems easy enough but the height factor makes it a real bitch. I can't max that one for shit. Hell Knights and turret Barons, damn you Franck. 0 Share this post Link to post
Ashstrodamus Posted November 23, 2015 franckFRAG said:Thanks Ashstrodamus :) Yeah the map12 is replaced!Well, I still got it. I actually liked that level. Definite slaughter map. It's quite a lengthy map to complete UV-Max. The Pain Elementals are a real bitch. I spent a lot of time beating that one. I'd say put that one in place of 19. 0 Share this post Link to post
RuleSpider Posted December 1, 2015 Just tested it out can't even get past the elevator puzzle of the first map well apparently I'm a really slow slug ... :( 0 Share this post Link to post