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franckFRAG

Swift Death (challenging megawad) [on /idgames]

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Memfis said:

!!!
Is Map31 broken? Linedef 768 has a S1 action and a zero tag...


Sigh.

I missed Wilou's post, in the french board, on the report of some errors.

Here is the corrected version : http://www.mediafire.com/download/0k56llz5cteq6ul/swideath.zip
(11/11/2015)

Changelog :

MAP04 : linedefs action of the teleport fixed. (97 and not 96).
MAP09 : SSG flags fixed (thing 122 in deathmatch only).
MAP31 : Linedef 768 fixed (tag added).

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nice! I might give this a shot on UV one day, even though I have done speedruns before, but I'm not an expert speedrunner. On the other hand, I am an expert player and have done many full continuous video playthroughs of Doom wads with max kills/secrets on all levels on YouTube.

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ArmouredBlood said:

This happened a bit ago. Was a bit surprising hahah.

It's fun, I'm up to map 10, but the short fight times of these maps make stair ice a very apparent annoyance when I play the same section 30 times in 10 minutes.

Just wait until map 19. It seems easy enough but the height factor makes it a real bitch. I can't max that one for shit. Hell Knights and turret Barons, damn you Franck.

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franckFRAG said:

Thanks Ashstrodamus :) Yeah the map12 is replaced!

Well, I still got it. I actually liked that level. Definite slaughter map. It's quite a lengthy map to complete UV-Max. The Pain Elementals are a real bitch. I spent a lot of time beating that one. I'd say put that one in place of 19.

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