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sincity2100

Good Morning Phobos Final Version on Idgames "Link Update"

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Sent the good ol PM again.

Also, I was playing all my old maps and I was thinking about remaking the map I made for you, seeing as it's pretty not good. Hope you like it when I'm done...

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Is there a compilation of these that I can pick up anywhere? I'm curious, but not quite curious enough to download a dozen separate maps. :)

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Are you checking your Email or is it not yours?

2 maps for this one.

Name : Torn : https://www.mediafire.com/?r0ejljb84rqrclv
MIDI : metal version of "Crystal Fair" search on youtube if you want, heh.
Slot : MAP01, you should list it in the second episode, it's furious and has a spider mastermind.




Name : 6 am : http://www.mediafire.com/download/4iusi6t862k40eg/6am.wad
MIDI : E2M1 from heroes
Slot : MAP31

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joe-ilya said:

Are you checking your Email or is it not yours?

2 maps for this one.

Name : Torn : https://www.mediafire.com/?r0ejljb84rqrclv
MIDI : metal version of "Crystal Fair" search on youtube if you want, heh.
Slot : MAP01, you should list it in the second episode, it's furious and has a spider mastermind.
http://i.imgur.com/x7UCGyjl.png



Name : 6 am : http://www.mediafire.com/download/4iusi6t862k40eg/6am.wad
MIDI : E2M1 from heroes
Slot : MAP31
http://i.imgur.com/jJB9IuEl.png


Only one of them may make it to the game

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I recently played this entry by Joe ilya http://www.mediafire.com/download/r0ejljb84rqrclv/cool.wad Torn,and I have to say while it have some good things in it, the mapping desperately needs improvement,also while I was playing the map,I felt that there's a low amount of health in this map compared to the monster count and I dided a dozen,If players play this map in it's current status,God have mercy on their souls,because it was painful to play,I felt that the gameplay is unfair,there are some bad monster placements,there are some places that are nowhere to hide and you're gonna end up soaking up bullets like bibi,It reminds me of Mount Pain,but the difference between this map and Mount Pain,that Mount Pain knew how to balance it and I had fun playing this map by the way,I was able to beat it twice with a pistol start because while there is a lot of stimpacks and occaisonal Medikit,the mapper placed it in a way where you can get it and bounce back. Joe ilya's map however throws a minimal amount of health which is getting rediculus for the most part,It handled it very poorly where you're gonna end up dying so many times where you don't want to play this map.

It takes a lot of redesign for me to put this map to my megawad,doesn't meant that I'll scrap it immidiatly,there is a room for improvement.

As far of the level design,it felt like a ten years old kid designed this map,this map needs improvement.

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I beat my map countless times and there's even a soulsphere and a green armor, a heap of health by the SMM and the zombiemen base.

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joe-ilya said:

I beat my map countless times and there's even a soulsphere and a green armor, a heap of health by the SMM and the zombiemen base.


Did you beat this map countless times without saving?

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I wanna Ask you for a Debate about this map:
2 maps for this one.

Name : Torn : https://www.mediafire.com/?r0ejljb84rqrclv
MIDI : metal version of "Crystal Fair" search on youtube if you want, heh.

this map was made by Joe-Ilya and I played the map,regardless of the map design which I'll fix...as a gameplay standpoint and watching Joe-ilya himself doing his try on his own map... Should I include this map to my project or not?

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I was working on it and then when play testing I was just like, "I don't like this part of the level at all." so I cut a huge chunk out, and then I didn't want to work on it for a while, I'm working on it during college between classes though. It's about 60% done, I'm just trying to make the map flow, if you know what I mean.

Also, Waterworks isn't on the OP anymore, I think that happened during the server jump.

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Hoodie said:

I like it, even though I have something against more than 1 Archvile per level but whateverrrrrrrr


Whaaaaaaaaat.

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