MD922 Posted April 12, 2015 Small Map Boom compatible Download: https://www.dropbox.com/s/2ccnxn42pe75ooi/MCDsFirstMap.wad?dl=0 This map is probably as bad as some Joe-Ilya map Also, uses an AD_79 MIDI, also not sure if he ever released it publicly having to say I don't think it's done D: 0 Share this post Link to post
jmickle66666666 Posted April 12, 2015 The red and blue switches don't need a key, so your map is completeable in under 10 seconds. 0 Share this post Link to post
Memfis Posted April 12, 2015 Not bad for a start. Playing in prboom-plus with -complevel 9 I spotted the following problems: - the mancubus is stuck - keyed switches don't require the keys - red door has a non-sky ceiling, looks bad - sector 36 has a non-sky ceiling at the same height as the surrounding sky, also looks bad - the exit pad doesn't look nice, you could give it a teleporter flat perhaps - bridge to the exit needs textures on its sides Hope this helps. I suppose even if you fix the switches, it should be possible to jump over that pit with a thing-wobble. Which is cool. 0 Share this post Link to post
MD922 Posted April 12, 2015 I tried my best to fix everything you all said, so I hope it's better now :) I also cannot find where the other secret is; I think I marked a random extra sector as a secret, so you can only exit the map with 100% kills but 50% secrets. Edit: 100% secrets is doable :) 0 Share this post Link to post
MD922 Posted April 12, 2015 If anyone can find my one intentional trick, I'll give you a cookie*. *sorry I don't actually have a cookie for you 0 Share this post Link to post
ClumsyDoomer Posted April 12, 2015 This one? EDIT:MD922 said: This map is probably as bad as some Joe-Ilya map I laughed. It's way better than my first maps + I'm pretty sure you will improve. 0 Share this post Link to post
AD_79 Posted April 12, 2015 MD922 said:Also, uses an AD_79 MIDI, also not sure if he ever released it publicly having to say I don't think it's done D: I did release it publicly in the Nova II thread, so I'm fine with you using it :P 0 Share this post Link to post
xnv Posted April 12, 2015 MD922 said:This map is probably as bad as some Joe-Ilya map Not really. Keep trying. My main gripe with this map is that it feels like you did not allow yourself to use much space. It feels cramped as hell. 0 Share this post Link to post
AD_79 Posted April 12, 2015 xnv said:My main gripe with this map is that it feels like you did not allow yourself to use much space. It feels cramped as hell. Well it is a 1024 map, heh. 0 Share this post Link to post
MD922 Posted April 12, 2015 Yeah, what Psnad said. I only had mentioned "small map" not 1024x1024. Sorry. 0 Share this post Link to post
scifista42 Posted April 12, 2015 FDA. Good enough for a first map. Problems and glitches were already reported. The layout consists of basic rectangles, and texturing tends to be monochromatic - both of these traits make dull and unprofessional looking maps, and I advise you to try to avoid them in the future (and work on proper texture alignment as well). I despise inescapable pits out of principle, and the computer window next to the lava pit looked like it could have been exploited as a thin ledge, it was somewhat nasty. Make sure to fix the double secret too, IMO each secretly-accessed place with goodies deserves exactly 1 secret sector (in your map, it means 1 in total). 0 Share this post Link to post
Walter confetti Posted April 13, 2015 FDA of this map, nice try for a first map, found some problems you can see in the demo Spoiler like the sky ceiling in the door back you at the start and the lack of texture on the other side of that door and i think that making the red key barricade + openable door just a door activated from the red key switch or maybe add a teleport closet that unleash monsters when the floor collapse... 0 Share this post Link to post