234233424 Posted April 27, 2015 Sgt Mark what are your concerns over things getting stuck with the shotgun strap? What if I get it stuck on a candlestick and knock it over and set things in hell on fire? The demons are going to take legal action against doomguy. 0 Share this post Link to post
kb1 Posted April 27, 2015 Looks badass! Good job, can't wait to see it! 0 Share this post Link to post
Deleted_Account Posted April 27, 2015 SlashBane said:Sgt Mark what are your concerns over things getting stuck with the shotgun strap? What if I get it stuck on a candlestick and knock it over and set things in hell on fire? The demons are going to take legal action against doomguy. Before he releases v 2.0, maybe he can make it that you're able to use the candlestick as a weapon. You can either bludgeon your foes to death, or light them on fire. The secondary attack is ramming it up the monsters butt. 0 Share this post Link to post
234233424 Posted April 27, 2015 Piper Maru said:Before he releases v 2.0, maybe he can make it that you're able to use the candlestick as a weapon. You can either bludgeon your foes to death, or light them on fire. The secondary attack is ramming it up the monsters butt. That sounds a little too HDoom-like to me. 0 Share this post Link to post
Deleted_Account Posted April 27, 2015 SlashBane said:That sounds a little too HDoom-like to me. Just imagine a shotgunner hopping around in his pain state with a candlestick jammed up his rear? He can even make that loud, obnoxious scream that plays every time you blow their limbs off. AAHGAAHAHAHAHAHAHAHHAHAHAHAHAH! 0 Share this post Link to post
Dime Posted April 29, 2015 Do you ever plan on changing the length of the screams for decapitated imps/soldiers Mark? Have to agree with some of the other posters in the thread that this the most annoying part of BD. 0 Share this post Link to post
Guest DILDOMASTER666 Posted May 1, 2015 I'll be honest, it looks like more of the same shit all over again and I'm going to refrain from bothering until Mark stops fooling himself into thinking the mod is balanced for anything except maps made specifically for BD 0 Share this post Link to post
Jaxxoon R Posted May 1, 2015 Of course it's the same shit all over again it's the exact same mod. Daaaaa ~ 0 Share this post Link to post
Guest DILDOMASTER666 Posted May 1, 2015 Jaxxoon R said:Of course it's the same shit all over again it's the exact same mod. OP's tone implied the mod had changed significantly. 0 Share this post Link to post
234233424 Posted May 1, 2015 Fisk said:OP's tone implied the mod had changed significantly. it has! Now you can dual wield weapons 0 Share this post Link to post
glenzinho Posted May 1, 2015 And not give a shit twice as much as before! Wads before mods, as they should say. 0 Share this post Link to post
Elaxter Posted May 2, 2015 You people are acting like you're paying for it. Like it's mandatory to pay attention to it. I for one love BD whenever I want to slaughter things. Modern day FPSs don't seem to have the level of satisfaction that both Doom and Brutal Doom have. You guys are acting like a bunch of children over a 20-year-old game. Grow some fucking balls. So what if he claimed that his maps are better than the IWADs? It's kinda true, in a sense, seeing as they are 20 years old. 0 Share this post Link to post
scifista42 Posted May 2, 2015 Elaxter said:So what if he claimed that his maps are better than the IWADs? It's kinda true, in a sense, seeing as they are 20 years old. You didn't pick a good argument to support your opinion, because old != worse in its essence, not at all. That said, if Sgt Mark IV feels like advertising his mod this way - as he said, the statement was aimed to people who literally didn't know that custom maps existed - then, as I see it, it's OK in principle (not judging whether the quality is actually better or not), even if it sounds "daring". People who are able to form their own opinions about wad quality will form their own opinions anyway. 0 Share this post Link to post
Zulk RS Posted May 2, 2015 I never hated Brutal Doom. But I did always prefer Complex Doom. With that said, the only problem that stands out to me in the trailer is the shotgun sack. The shotgun in Brutal Doom is a weapon I preferred to use, but this... I'm sorry but I can't bare to look at it. It looks ugly and annoying. I'll just wait until Mark releases Brutal Doom v2.1 and hope he decides to remove the stupid and ugly shotgun testicle. 0 Share this post Link to post
Jaxxoon R Posted May 2, 2015 He claims there's a CVAR you can toggle to turn it off. 0 Share this post Link to post
234233424 Posted May 2, 2015 I'm personally excited for BD I will have a special midnight stream during that day. Wait, it's releasing at midnight isn't it? 0 Share this post Link to post
Job Posted May 3, 2015 KevinHEZ said:Brutal Doom v20: Big Balls - Over the Top Dooming Still waiting for genitals on the BoH and mancubi with chubbies. 0 Share this post Link to post
Jaxxoon R Posted May 12, 2015 https://youtu.be/Z7v9mi_sjoY Newest reveal: In an extremely baffling decision, weapon shots can now travel through 24 pixel-wide walls and doors. Which, if you're not aware, is the size of most walls and doors in Doom levels. Retracting blast doors. Why even. 0 Share this post Link to post
Deleted_Account Posted May 12, 2015 Does the shotgun still have a swinging ballsack? 0 Share this post Link to post
Jaxxoon R Posted May 12, 2015 A toggleable ballsack. So basically, you can get it fixed if it starts spraying. Oh, and I forgot to mention: explosions can go through walls now, too. Because that makes sense and isn't broken. 0 Share this post Link to post
Reisal Posted May 12, 2015 Shooting through walls/doors doesn't sound like a very good idea, seems too un-Doomlike. 0 Share this post Link to post
doom_is_great Posted May 12, 2015 I'm pretty sure that shooting through walls is also toggleable as well just like the shotgun scrotum. That would definitely break the gameplay of some maps. 0 Share this post Link to post
Astral-Doomer Posted May 12, 2015 I really like brutal doom. I feel there are some very innovative ideas in there but I agree, some of it's content breaks maps. I'm sure that might be remedied over time, of course. ;-) Here's to hoping v 3.0 has motor-cycle cyber demons in it! B-) 0 Share this post Link to post
SyntherAugustus Posted May 13, 2015 That's very curious actually. There probably should be some kind of texture limitation that the modder should use, because as Jaxxoon R said, those are blast doors! edit: Man, people don't even know what final doom is in the YT comments. :P 0 Share this post Link to post
Foxpup Posted May 13, 2015 Jaxxoon R said:https://youtu.be/Z7v9mi_sjoY Newest reveal: In an extremely baffling decision, weapon shots can now travel through 24 pixel-wide walls and doors. Which, if you're not aware, is the size of most walls and doors in Doom levels. Retracting blast doors. Why even. To put this in perspective, 1 horizontal pixel in Doom is about 1 inch. That makes a 24-pixel-thick blast door equal 2 feet of solid metal, which is about the maximum penetration of depleted uranium projectiles fired by tanks. A conventional missile will barely even make a dent in such a structure. An 8-pixel-thick door is thin enough to conceivably be a conventional door capable of being penetrated with conventional weapons, but the 16, 24, and 32-pixel-thick varieties can't possibly be anything other than blast doors. You don't make a door several feet thick for any other reason. 0 Share this post Link to post
Touchdown Posted May 13, 2015 Jaxxoon R said:https://youtu.be/Z7v9mi_sjoY Newest reveal: In an extremely baffling decision, weapon shots can now travel through 24 pixel-wide walls and doors. Which, if you're not aware, is the size of most walls and doors in Doom levels. Retracting blast doors. Why even. Yay, because Brutal Doom was not already an unbalanced amalgamation of random features taken from modern games. Needs to be even more unbalanced and random! 0 Share this post Link to post
axdoomer Posted May 13, 2015 I wonder if id will make Doom 4 like Brutal Doom. I'm sure they are aware of the mod's popularity. 0 Share this post Link to post
nelson01023 Posted May 14, 2015 God, I hate that strap. Thankfully I know how to replace sprites. 0 Share this post Link to post