dobu gabu maru Posted August 27, 2015 Yeah knowing which resources we're using would be useful so I can start drafting my map 0 Share this post Link to post
Mithran Denizen Posted August 27, 2015 I started making my map with stock TNT textures, then realized I didn't really end up using anything TNT-exclusive anyway. Then someone mentioned The Return. So at this point, my map is for Doom II using retres.wad, but I can change that and retexture it if we want to compile everything and people don't unanimously dig the Eternal Doom stuff. 0 Share this post Link to post
Gez Posted August 27, 2015 Gothic said:Is this going to be a megawad, or separated maps? I see Mithran using Eternal Doom resources, while other people are using TNT textures. I suppose the best would be, at compilation time, to sort the maps into two separate packs, one for Doom II + retres and another for TNT. Though if there aren't texture conflicts between TNT and retres (I haven't checked) then maybe the packs could be Doom II + retres and TNT + retres. 0 Share this post Link to post
Chris Hansen Posted August 27, 2015 Personally, I didn't have the patience to sit and wait for someone, perhaps Geo, to take leadership and put down in exact words what ressource etc. we are going to use. Although, I still considder Geo to be the leader of this project. Anyway, I thought, that I'd just start making a level and hope for the best. 0 Share this post Link to post
geo Posted August 28, 2015 Well we can go with what I said in the original post. Boom All of September: SepTyber. 0 Share this post Link to post
Chris Hansen Posted August 28, 2015 Roger roger! Might I suggest that you update the OP with this info along with a couple of general rules and the aim of the megawad? At the moment it seems like it's iddling a bit too much and a bit of information, or advertising of the project if you will, in the OP might be good if we want to get more people interested in contributing in some way or another (music, graphics, testing etc). 0 Share this post Link to post
geo Posted August 28, 2015 Updated. Could be idling since its not September yet. Some people have already started work. 0 Share this post Link to post
Angry Saint Posted August 28, 2015 geo said:Updated. Could be idling since its not September yet. Some people have already started work. Is it ok to use new textures, like The Return set? 0 Share this post Link to post
Z0k Posted August 28, 2015 I guess im going by using only the TNT wad as resource wad. so i just can go only with that or there is another prefered resource wad for this project (for example as some of you guys said The return resource wad) 0 Share this post Link to post
Tristan Posted August 28, 2015 Right, finally ready to release my contribution to the tribute. http://www.mediafire.com/download/y4743sz97ccmp7c/Memorial_for_Ty.mid My take on Legion of the Lost. Might need a bit of reshuffling with volume levels in places, but I'm happy enough with it for now. EDIT: HQ MP3 https://drive.google.com/file/d/0B80fpMvOvDFNNmZ3U1RGTzcyTGM/view?usp=sharing 0 Share this post Link to post
Job Posted August 28, 2015 I want to make a sincere effort to participate in Sep-TY-mber, but I have a favor to ask of whoever is willing to listen. Can someone post some pictures of "trademark Ty" mapping styles or cues? I'd also settle for a list of good example wads to download. I'm going to be honest and admit it's been a while since I've played any of his stuff. :/ 0 Share this post Link to post
Chris Hansen Posted August 28, 2015 Jaws in Space made a list of Ty's maps on page 2 of this thread. http://www.doomworld.com/vb/post/1411097 0 Share this post Link to post
Job Posted August 28, 2015 Chris Hansen said:Jaws in Space made a list of Ty's maps on page 2 of this thread. http://www.doomworld.com/vb/post/1411097Oh. Well...thanks. Heh. 0 Share this post Link to post
Obsidian Posted August 30, 2015 geo said:Was this thread pruned? Uhh, I don't think so. What makes you think that? 0 Share this post Link to post
Varis Alpha Posted August 30, 2015 Eris Falling said:Right, finally ready to release my contribution to the tribute. http://www.mediafire.com/download/y...rial_for_Ty.mid My take on Legion of the Lost. Might need a bit of reshuffling with volume levels in places, but I'm happy enough with it for now. fantastic work, Eris. much more moodier and appropriate than the one i churned out in a day or so. i think it sounds good enough volume-wise, imo. i compared it to my remix, and it wasn't significantly lower in volume, and my work tends to be very, well... loud and shit. 0 Share this post Link to post
Tristan Posted August 30, 2015 Thanks :D Your version is pretty good too though, there were some pitch bends at the end that sounded a bit off, but on the whole it was a pretty interesting rendition. There will be people who don't like how its been turned into a faster, sort of more upbeat piece, but I think it still sounds cool regardless :) 0 Share this post Link to post
Varis Alpha Posted August 30, 2015 yeah, i probably should go and fix that, actually. i was harmonizing two guitar notes, which sounded okay by itself... but when i pitch-bend the results, it gets kind of ugly. probably should just have one note for that. my proficiency is kind of with having more beat-driven music. i'm not very good on the moody/ambient scale. 0 Share this post Link to post
Obsidian Posted August 30, 2015 Hopefully it's not too hefty a request, but would one of you guys be able to do a remix of Agony Rhapsody please? I'm thinking something a little bit slower and more moody with some pauses at the right times. 0 Share this post Link to post
Tristan Posted August 30, 2015 I guess that's my sort of thing. What makes me hesitant though is those tempo changes, especially as the original file is in MUS format, so there isn't anything I can use as a rough guide for them. That said it should be possible to get good results without that stuff going on (I think Lorcan left them out too). 0 Share this post Link to post
Varis Alpha Posted August 31, 2015 i could probably whip up some more tracks too if anyone wants. particularly for the Eternal Doom themed levels it could be fun to remix some of the early Eternal Doom tracks, which are very same-y and gets old to listen to after a while. 0 Share this post Link to post
Gothic Posted August 31, 2015 I would like to hear longer versions of the Eternal Doom songs, I feel like they were pretty short, especially the song from the last map. 0 Share this post Link to post
Obsidian Posted September 1, 2015 MAP03's music could definitely stand to be longer. I always liked that one, reminded me of Crash Bandicoot for some reason. 0 Share this post Link to post
geo Posted September 1, 2015 It is now SepTyber. Let the mapping commence! 0 Share this post Link to post
Jimmy Posted September 1, 2015 Custom textures, yay or nay? EDIT: also having "preferred" IWAD in the OP probably isn't the best thing. 0 Share this post Link to post
Obsidian Posted September 1, 2015 Personally I'd have the The Return Texture Pack and the Final Doom Textures as resources: I don't think retres.wad plays well with the TNT: Evilution IWAD. 0 Share this post Link to post
Mithran Denizen Posted September 1, 2015 Obsidian said:Personally I'd have the The Return Texture Pack and the Final Doom Textures as resources: I don't think retres.wad plays well with the TNT: Evilution IWAD. I think that'd be my first choice as well. 0 Share this post Link to post
dobu gabu maru Posted September 1, 2015 Yeah I third using the TeamTNT textures rather than the tnt iwad 0 Share this post Link to post
Fonze Posted September 1, 2015 Z0k and I have already started mapping with just the TNT iWad. We may put other stuff in later, but at the moment we both like what it is. Also, with the amount of detailing he's putting into this thing it'd be a shame to change the themes of the parts that are completed. I'd have to vote that if you want something different in your map, go for it. Maps can be arranged later to order them in a way that doesn't jump around too much. I think as long as the map order isn't techbase, then hell, followed by techbase, which ends and takes you back to hell, etc. we will all be happy with the differences in resources used. 0 Share this post Link to post
Mithran Denizen Posted September 2, 2015 Here's my first draft: Fallen Steward--Eternal Archive The oh-so-subtle nods to Ty Halderman include an archive/library theme, a lone fallen warrior, and an ESSENTIAL PILLAR in the centre of the building. Difficulty settings are implemented, but I suspect UV may be too easy / HNTR may be too punishing. Note: This map is primarily designed to be used with retres.wad (including the sprite replacements, etc), and tested mostly with PrBoom+. After Obsidian pointed out the Final Doom texture packs, I decided to add a couple of Evilution textures as well. So you will also need tnttextures.wad. Except that texture pack is in ZDoom format, and I haven't had time to fiddle with making a version that is fully compatible with retres.wad So, as mentioned in the 'bugs' part of the text file, Anything but (G)ZDoom will probably give you an HOM in place of one secret TNT switch, and fail to draw a few minor fence midtextures. It might be a couple of days before I get time to sort out the texture packs, so in the meantime, feedback and/or FDAs are welcome. 0 Share this post Link to post