Linguica Posted September 21, 2015 "Exquisite corpse" is the title for an old surrealistic style of making sentences by having people add words without knowing what came before. Anyway... I've had an idea for a sequel to http://www.doomworld.com/idgames/levels/doom2/d-f/excorpse for a while and now is as good a time as any to try and do it. Basically the idea is that we get a bunch of people who want to contribute. Each contributor will get a big square section of the level. Imagine we have 9 people who want to participate. So what happens is each person is given a 2048x2048 space to make a part of a level. The first person (1) makes a 2048x2048 area, and since his portion is in the top corner, the right and bottom sides will just sort of terminate, like cut off in the middle of a hallway or whatever. Then the moderator (me) takes section 1 and passes it along to 2 and 4. The trick is that I only slice off, say, 64 units along the edge and pass that small margin along, so the next person has a small idea of what the last person was doing in terms of sector height, light level, flats, etc etc but doesn't exactly know what the theme was, so he makes up his own theme instead. Then once 2 and 4 have made their 2048x2048 squares, I do the same thing and pass along margins to 3, 5, and 7, then once they're done I pass it along to 6 and 8, then finally 9. The result is a multi-part WAD where none of the 9 contributors have any idea what the entire thing looks like until it's released. I'm thinking that since this is just for fun I'll keep it Doom2- or maybe Boom-compatible. If you're interested put your name here, if I get enough people who want to participate then we'll give it a shot and see what comes out the other end. 0 Share this post Link to post
Arctangent Posted September 21, 2015 Seems pretty interesting to me. I'd give it a shot, although I don't think I'd go with being the first. 0 Share this post Link to post
40oz Posted September 21, 2015 https://www.doomworld.com/vb/blogs/74450-newcommunityprojectnooblet-newcommunityproject/ (jk looks like a fun idea) 0 Share this post Link to post
ArmouredBlood Posted September 21, 2015 Sounds interesting. Is this going to have a texture pack or just stock? I'm up for taking a slice. 0 Share this post Link to post
Job Posted September 21, 2015 This is a great idea. No excuses, even for the worst repeat offenders of procrastination. Anyone should be able to finish a bite-sized portion of a map. I foresee this project actually getting done. 0 Share this post Link to post
xnv Posted September 21, 2015 I love this idea but isn't 9 contrubitors a little bit too few? 0 Share this post Link to post
NoneeLlama Posted September 21, 2015 I really loved the first one, so I'd like to participate. 0 Share this post Link to post
scifista42 Posted September 21, 2015 @xnv: It's 9 contributions per one map. See? The process can be repeated to make more maps, provided that people will still be interested. I'm interested in participating, but I don't want to be among the first 9 people creating the first map. I won't actually mind if the project will be cancelled after the first map and I would never make it in. 0 Share this post Link to post
Linguica Posted September 21, 2015 Apparently I did not make myself clear enough. * It's one map. ONE MAP. For the love of all that is good and holy, this is not a community megawad project. THIS IS NOT A COMMUNITY MEGAWAD PROJECT * There is no "limit" to participants besides not wanting it to be horrendously big. 0 Share this post Link to post
Obsidian Posted September 21, 2015 I can give this a go, I'm fairly decent at small-scale mapping. It'd be nice if we had a texture set to work with, but I can use stock textures no problem. 0 Share this post Link to post
VGA Posted September 21, 2015 But what about progression, keys, locked doors etc? 0 Share this post Link to post
scifista42 Posted September 21, 2015 Linguica said:It's one map. OK, count me in for it. 0 Share this post Link to post
Doomkid Posted September 21, 2015 I want to be a part of this.. I'm spread thin with community stuff but this idea is too interesting to pass up. 0 Share this post Link to post
Walter confetti Posted September 21, 2015 Oh, i remember the first one and i like the idea of a sequel! So yeah, count me in! 0 Share this post Link to post
Da Werecat Posted September 21, 2015 Sounds interesting. Perhaps I need a distraction from a project I started as a distraction from a project I started as a distraction from a project I started as a distraPLEASE KILL ME 0 Share this post Link to post
Gez Posted September 21, 2015 VGA said:But what about progression, keys, locked doors etc? Use switches instead of keys + locks if you want to be safe. 0 Share this post Link to post
Deadwing Posted September 21, 2015 That's interesting D: I wanna work on that 0 Share this post Link to post
baja blast rd. Posted September 21, 2015 I'm in. What sort of difficulty (on UV) are we shooting for? 0 Share this post Link to post
SavageCorona Posted September 21, 2015 My guess is that you're supposed to figure that out for yourself so you can have varied difficulties between areas because nobody knows what everyone else is doing 0 Share this post Link to post
Xaser Posted September 21, 2015 Yeah, the more random and ridiculous the better, I almost feel. In my usual "contribute to everything!" style, I'll sign up. I'm curious to know what the plan is in case someone vanishes/doesn't complete their section/quits, though. Holes with RIP messages in 'em? :P Also, a vote for Boom just for the extra specials. 0 Share this post Link to post
joe-ilya Posted September 21, 2015 I'd like to make a starting point because I have an idea for a clever start. 0 Share this post Link to post
scifista42 Posted September 21, 2015 If Boom format will be used, there will be a possibility to use up to 6 types of locked doors. Perhaps each one would be assigned to a random participant (6 ones in total) for free use in his part and only there (both door and the key must be included in the part), while the remaining participants would have to not use locks? 0 Share this post Link to post
Xaser Posted September 21, 2015 If they key's in the same area as the door, there's little point IMO. Might muck with the implied nonlinearity setup, so the easy way out is "no keys", I feel. Either way, the key situation is firmly in Ling's court, since he'll need to be the one to assign keys to use if so. 0 Share this post Link to post
Deadwing Posted September 21, 2015 We can combine in which area is each key. Like: 2- Blue Key, 3 - Yellow Key inside Blue key door, 7 - Red key inside Yellow key door, 9 - Exit inside Red Key car 0 Share this post Link to post
baja blast rd. Posted September 21, 2015 If #9 is the exit, we could make the level a six-key gather (keys in six of the seven non-start or -exit areas), and maybe mandate that a BFG, which will need at least a few keys to get, can only be placed in the seventh non-start or -exit area. That might help with balancing, too. It'll be easier to design fights knowing that there won't be an excess of cells with the BFG just lying around in someone else's area. 0 Share this post Link to post
Gez Posted September 21, 2015 1 has no keys and no locked doors, 2 and 4 have no locked doors but can have a key each. 3, 7, 6, and 8 have locked doors and one key each. 5 and 9 have locked doors, but no keys. 0 Share this post Link to post
Impboy4 Posted September 21, 2015 i'd like to participate too. you can give me any section. 0 Share this post Link to post
scifista42 Posted September 21, 2015 So, to sum up this thread so far, there are already 13 people who directly said they wanted to participate, and 3 more ones who said it indirectly or reluctantly. Will the map be 4x4 instead of 3x3? 0 Share this post Link to post
DeathevokatioN Posted September 21, 2015 Maybe Exquisite Corpse 2 can be a 2 map wad? 0 Share this post Link to post