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Jimmy

Abyssal Speedmapping Session 23 - Released and on /idgames.

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I've been doing so, but unfortunately I now have very little time to do that just at the moment, someone else should probably handle it.

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I had some power problems during the playthrough so I only managed to watch the video of this map just now.

There was some confusion over the use of Any key markers at the switches (not locked) so I replaced them with FIREBLU.

Imps On Plinths

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Oh shit I lied

Downtrode to beta 3!

I think I got every update. I've also put in an M_DOOM, a TITLEPIC, a CREDIT pic, two M_SKULLs, and I've replaced the MAP01 midi with Obsidian's permission.

Maps need testing by the public for now - a proper map order needs to be decided, preferably one based on overall map difficulty, and a text file needs to be written up crediting everyone who has something in this, whether it's a map or a texture or a midi.

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MERRY SPOOKMAS

Downtoad to beta 4

Changes include:

  • Improved titlepic and credit pic.
  • Added inverted D_DM2TTL. It's just a little bit unsettlingly different now. >:)
  • Fixed the red skull key pickup message not being different in Boom.
  • jmickle's map, and Obsidian's GREEN map had to have their names respelt for the automap to fit PrBoom+'s character limit.
  • Demon fruits (Keen replacements) now appear fullbright until killed. Also updated them visually a bit. (Using Xaser's hanging mancublob sprites for material.)
  • Added Vader's headless zombie and winged baron (from rebirth1.wad), and Lexus Alyus's cacolantern, as sprite replacements.
  • Bathed In Placenta's track is now a MIDI version of the song, since the MUS version wasn't playing in PrBoom+.
Based on a somewhat arbitrary difficulty curve, the map order is now:
MAP01: BRRRRROOOOOOOOOOOOWWWWWNNNNNN (Obsidian)
MAP02: Invasion of the Mechatech Space Monster (jmickle66666666)
MAP03: Das Kabinet der Dr. Confalonieri (walter confalonieri)
MAP04: Eyes to See You (Jimmy)
MAP05: Bathed in Placenta (rf`)
MAP06: Anticipation of the Agitation (Pinchy)
MAP07: John Suitepee Visits the Bone Zone (Breezeep)
MAP08: Vodou (AD_79)
MAP09: Really Cool Tek Base!!!!!!!!!!!!! (Jaws in Space)
MAP10: Bumpadumpadum (Gifty)
MAP11: Pumpkin Spice Quest (Jimmy)
MAP12: GGGGGRRRRRRREEEEEEEEEEEEEEENNNNNNNNN (Obsidian)
MAP13: Imps on Plinths (Pinchy)
MAP14: Agitation Station (AD_79)
MAP15: The Tale of Sir This Map Is Poor (Osiris)
MAP16: "What" x Infinity (TheMionicDonut)
MAP31: Never More Dead (scifista42)
I have made some changes to some folks' maps in this:
  • Pinchy's "Imps on Plinths" - moved two fireblu markers to rescue some stuck cacos
  • Jaws in Space's "Really Cool Tek Base" - set the sector behind a secret wall to a darker light level to prevent obvious texture bleeding
  • Osiris's "The Tale of Sir This Map Is Poor" - rescued a stuck mancubus, fixed some untextured raising pillars, removed inescapable pit, retextured some obvious STARTAN2.

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I don't think it does, but in this instance the cacos may have been shifted to on top of the fireblu markers, so they didn't get stuck between them and the door.

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Downcroak to beta 5

Changes:

  • Changed the Keens to the mancubus fleshsacs from Zen Dynamics (Xaser's sprite edit).
  • Added BOSSBACK.
  • Fixed cluster values in MAPINFO.
Further changes to the maps have been made:
  • rf`'s "Bathed in Placenta" - changed the sky texture, which, yes, didn't show properly in PrBoom+
  • Breezeep's "John Suitepee Visits the Bone Zone" - changed the ceiling flat of sector 31 from FLAT1_1
  • Obsidian's "GRRREEEEENNNN" - changed the tag of sector 97 to 0, this looked incorrect when a lift was used.
Still should probably add co-op starts. In the absence of any feedback, I'll be uploading this to /idgames once that's done.

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I get it all the time in my chat where people think content can't be beaten or to reduce the difficulty level scifista. You'll be trying something for literally a few minutes and people start spouting about the difficulty level etc. Huge pet peeve for me.

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I cant access your stream of ASS23 for some reason. Will just take word.

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I am free from the shackles of uni so I'm just about to upload this to /idgames.

Release Candidate 1

Changes:

  • Added coop starts to all maps needing them
  • Added spooky shotgunner/chaingunner sprites
  • Obsidian's "BRRRROOOWWWWNNN" - fixed some errant startan1
  • AD_79's "Vodou" - added some medikits, and a soulsphere in the east area to make it less likely to fuck yourself up
  • Obsidian's "GGGRRREEEENNNNN" - changed a BSTONE texture to the corpse-filled one because it was a solid wall
Might still need someone to verify that the txt file is all okay! Voice all concerns within an hour of this post before it goes up.

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The music from my map came from Heroes 2, but i'm not sure it was D_RUNNIN.

If i recall correctly, it wasn't a bland rendition of "Symphony of destruction" by Megadeth? But i'm not sure, i need to check it out...


EDIT: Eh, nevermind, I remembered the source track i used bad!

Anyway, over that i don't found any problems in text

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This is sitting in /incoming now. I wanna extend a thank you to everyone who participated and helped make a really strong set of maps right here. Let's do it all again this month! :D

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