Jimmy Posted October 26, 2015 I'll work on my map a bit because yeah the navigation part of it could use improvement. It's not clear what the crucial switch does. EDIT: This should be an improvement https://www.dropbox.com/s/cif7bnq3g9o39tc/pumpkinspicequest.wad?dl=0 0 Share this post Link to post
Jimmy Posted October 26, 2015 Again small updates to my maps, in view of Donut's stream: Eyes to See You Pumpkin Spice Quest 0 Share this post Link to post
Obsidian Posted October 26, 2015 A quick update that changes the sky to black. So, was I supposed to be compiling? 0 Share this post Link to post
Jimmy Posted October 27, 2015 I've been doing so, but unfortunately I now have very little time to do that just at the moment, someone else should probably handle it. 0 Share this post Link to post
Pinchy Posted October 27, 2015 I had some power problems during the playthrough so I only managed to watch the video of this map just now. There was some confusion over the use of Any key markers at the switches (not locked) so I replaced them with FIREBLU. Imps On Plinths 0 Share this post Link to post
Jimmy Posted October 28, 2015 Oh shit I lied Downtrode to beta 3! I think I got every update. I've also put in an M_DOOM, a TITLEPIC, a CREDIT pic, two M_SKULLs, and I've replaced the MAP01 midi with Obsidian's permission. Maps need testing by the public for now - a proper map order needs to be decided, preferably one based on overall map difficulty, and a text file needs to be written up crediting everyone who has something in this, whether it's a map or a texture or a midi. 0 Share this post Link to post
TMD Posted October 30, 2015 https://www.dropbox.com/s/76z4ac8fn8em8e6/TMD-what.wad?dl=0 Its the same link but updated stuff. there was a busted teleporter and I made it so you dont get meleed by the HK right away. 0 Share this post Link to post
Jimmy Posted November 1, 2015 MERRY SPOOKMAS Downtoad to beta 4 Changes include:Improved titlepic and credit pic. Added inverted D_DM2TTL. It's just a little bit unsettlingly different now. >:) Fixed the red skull key pickup message not being different in Boom. jmickle's map, and Obsidian's GREEN map had to have their names respelt for the automap to fit PrBoom+'s character limit. Demon fruits (Keen replacements) now appear fullbright until killed. Also updated them visually a bit. (Using Xaser's hanging mancublob sprites for material.) Added Vader's headless zombie and winged baron (from rebirth1.wad), and Lexus Alyus's cacolantern, as sprite replacements. Bathed In Placenta's track is now a MIDI version of the song, since the MUS version wasn't playing in PrBoom+.Based on a somewhat arbitrary difficulty curve, the map order is now:MAP01: BRRRRROOOOOOOOOOOOWWWWWNNNNNN (Obsidian) MAP02: Invasion of the Mechatech Space Monster (jmickle66666666) MAP03: Das Kabinet der Dr. Confalonieri (walter confalonieri) MAP04: Eyes to See You (Jimmy) MAP05: Bathed in Placenta (rf`) MAP06: Anticipation of the Agitation (Pinchy) MAP07: John Suitepee Visits the Bone Zone (Breezeep) MAP08: Vodou (AD_79) MAP09: Really Cool Tek Base!!!!!!!!!!!!! (Jaws in Space) MAP10: Bumpadumpadum (Gifty) MAP11: Pumpkin Spice Quest (Jimmy) MAP12: GGGGGRRRRRRREEEEEEEEEEEEEEENNNNNNNNN (Obsidian) MAP13: Imps on Plinths (Pinchy) MAP14: Agitation Station (AD_79) MAP15: The Tale of Sir This Map Is Poor (Osiris) MAP16: "What" x Infinity (TheMionicDonut) MAP31: Never More Dead (scifista42)I have made some changes to some folks' maps in this:Pinchy's "Imps on Plinths" - moved two fireblu markers to rescue some stuck cacos Jaws in Space's "Really Cool Tek Base" - set the sector behind a secret wall to a darker light level to prevent obvious texture bleeding Osiris's "The Tale of Sir This Map Is Poor" - rescued a stuck mancubus, fixed some untextured raising pillars, removed inescapable pit, retextured some obvious STARTAN2. 0 Share this post Link to post
Pinchy Posted November 2, 2015 Jimmy said:http://i.imgur.com/4KlD2Ns.pngMERRY SPOOKMAShttp://i.imgur.com/4KlD2Ns.png Downtoad to beta 4 [Horse Storage] Pinchy's "Imps on Plinths" - moved two fireblu markers to rescue some stuck cacos D'oh! (does ZDoom compensate for stuck monsters like this? That's what I tested in) Nice Joj Jim. http://imgur.com/gallery/KgqEfUt 0 Share this post Link to post
Jimmy Posted November 3, 2015 I don't think it does, but in this instance the cacos may have been shifted to on top of the fireblu markers, so they didn't get stuck between them and the door. 0 Share this post Link to post
scifista42 Posted November 3, 2015 TheMionicDonut said:scifista42: Is this map even possible? Dime finished it within several attempts (taking less than 2 minutes in total) in his first-time playthrough here: http://www.twitch.tv/kingdime/v/23728188 (My response: https://www.doomworld.com/vb/post/1518835) 0 Share this post Link to post
Jimmy Posted November 6, 2015 Downcroak to beta 5 Changes:Changed the Keens to the mancubus fleshsacs from Zen Dynamics (Xaser's sprite edit). Added BOSSBACK. Fixed cluster values in MAPINFO.Further changes to the maps have been made: rf`'s "Bathed in Placenta" - changed the sky texture, which, yes, didn't show properly in PrBoom+ Breezeep's "John Suitepee Visits the Bone Zone" - changed the ceiling flat of sector 31 from FLAT1_1 Obsidian's "GRRREEEEENNNN" - changed the tag of sector 97 to 0, this looked incorrect when a lift was used.Still should probably add co-op starts. In the absence of any feedback, I'll be uploading this to /idgames once that's done. 0 Share this post Link to post
Dime Posted November 6, 2015 I get it all the time in my chat where people think content can't be beaten or to reduce the difficulty level scifista. You'll be trying something for literally a few minutes and people start spouting about the difficulty level etc. Huge pet peeve for me. 0 Share this post Link to post
TMD Posted November 6, 2015 I cant access your stream of ASS23 for some reason. Will just take word. 0 Share this post Link to post
Jimmy Posted November 16, 2015 I am free from the shackles of uni so I'm just about to upload this to /idgames. Release Candidate 1 Changes:Added coop starts to all maps needing them Added spooky shotgunner/chaingunner sprites Obsidian's "BRRRROOOWWWWNNN" - fixed some errant startan1 AD_79's "Vodou" - added some medikits, and a soulsphere in the east area to make it less likely to fuck yourself up Obsidian's "GGGRRREEEENNNNN" - changed a BSTONE texture to the corpse-filled one because it was a solid wallMight still need someone to verify that the txt file is all okay! Voice all concerns within an hour of this post before it goes up. 0 Share this post Link to post
Walter confetti Posted November 16, 2015 The music from my map came from Heroes 2, but i'm not sure it was D_RUNNIN. If i recall correctly, it wasn't a bland rendition of "Symphony of destruction" by Megadeth? But i'm not sure, i need to check it out... EDIT: Eh, nevermind, I remembered the source track i used bad! Anyway, over that i don't found any problems in text 0 Share this post Link to post
Jimmy Posted November 17, 2015 This is sitting in /incoming now. I wanna extend a thank you to everyone who participated and helped make a really strong set of maps right here. Let's do it all again this month! :D 0 Share this post Link to post