The mappers block. How to tackle.

That, and the fact that the 2d-only map format means you only have one floor per 200ft hi-rise (unless you're stepping them, of course).

As a result, the repeating texture on the outside walls will give 'repetetive' a new ring.

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Livo said:

As nice as those neighbourhood type levels sound...aren't you very strictly limited in terms of vertical and outdoor size by the Doom engine, source port or not?

No, not at all. Some level editors have a certain amount of grid you can use, but Doom itself with a source port does not limit any such things.

That, and the fact that the 2d-only map format means you only have one floor per 200ft hi-rise (unless you're stepping them, of course).

Ah, and that's where silent teleports come in =)

My next map is going to showcase the silent teleport trick.

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