I'm looking for a wad or mod that get use of all the special features of ZDOOM.
What is the best of them?

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they don't use all the features, but what they do use are applied neatly. take a look at kurt keslers kzdoom series (polyobjects, slopes, coloured lighting, particles) and ma_sincity by ed c. (sp?) which is a great looking map. Can't think of many more that really use zdoom that much.

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Massm.wad for a laugh.

Hellfact.wad for a pure classic.

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Guess which one...hint: It will be out in a demo soon.

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Vegeta said:

I'm looking for a wad or mod that get use of all the special features of ZDOOM.

As fen boi pointed out, no single wad or wad set uses all of ZDooM's features. However, there are several that use most of the significant ones -- scripting, slopes, deep water, simulated floor-over-floor structures, cameras, electrified fences, force fields, laser barriers, "true" elevators, 3D bridges, slippery floors, wind, oversize textures, etc. Here are a few (including those mentioned above):

Ethan Watson aka GooberMan's DooM Arcade
Nigel Rowand's NJTrain & NJThief1
Tarin's demo wad: acsstuff
Jack Vermeulen's XTheater
Kurt Kessler's KZDooM series
Bryant Robinson's Dark7 and Mission Pack
Tommy "Fatal" Quick's TQTrust
Mike "Cyb" Watson's The Adventures of Massmouth
Tomi Rajala's Hell Factory

I've done a few too, inluding:

The Darkest Hour (7 level Star Wars/Dark Forces total conversion)
Temple of the Ancients (5 level Quake2/3A partial conversion)
Paranoia (5 level Half-life total graphics conversion)

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Of course, one of the earliest and better known ZDooM levels was Tei Tenga.

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