Flammable Posted November 25, 2015 I was looking for a reissue of a Duke Nukem entirely on engine zdoom, but found only wads containing the first map of the game. Is there a complete etition of all the finished maps containing all of Duke Nukem 3D, supporting zdoom? I'm not realy interest in it enemies, just the maps, i'd like to play them in doom. 0 Share this post Link to post
Alter Posted November 25, 2015 You are better off getting Duke 3D from Steam (the megaton edition has all the expansions) or GOG, because nothing like a complete duke 3d TC exists for Doom, and probably never will. Megaton store link: http://store.steampowered.com/app/225140/ 0 Share this post Link to post
PsychoGoatee Posted November 25, 2015 And if you go for either of those, you can also use it with the really cool source port, eduke. http://dukeworld.duke4.net/eduke32/synthesis/ 0 Share this post Link to post
Varis Alpha Posted November 25, 2015 there is Samsara, a Zdoom mod where you can play as multiple characters, one of which is Duke Nukem. but he's balanced differently there to accommodate the changes of the Doom-engine games, so yeah. 0 Share this post Link to post
scifista42 Posted November 25, 2015 Due to impossibility of Duke3D's true overlapping sectors and dynamic map geometry even in ZDoom, conversion of most Duke3D maps to ZDoom wouldn't be accurate. I don't think anyone ever made and finished one. You might want to see it out of your interest, but imagine the mentality of a potential author of such a conversion wad: Why would anyone bother with that elaborate mapping work (condemned to be inaccurate anyway), when he could just play Duke3D instead? 0 Share this post Link to post
Voros Posted November 25, 2015 scifista42 said:Due to impossibility of Duke3D's true overlapping sectors and dynamic map geometry even in ZDoom, conversion of most Duke3D maps to ZDoom wouldn't be accurate. I don't think anyone ever made and finished one. You might want to see it out of your interest, but imagine the mentality of a potential author of such a conversion wad: Why would anyone bother with that elaborate mapping work (condemned to be inaccurate anyway), when he could just play Duke3D instead? One word: Recreation. And illusions of perception. Yes, creating Duke Nukem 3D maps with 100% accuracy is impossible. But creating them in a new way, while with the original layout, is technically also worth a try. 0 Share this post Link to post
scifista42 Posted November 25, 2015 Voros said:One word: Recreation. And illusions of perception. Would you make a recreation of (say) Eiffel Tower in 1-to-1 scale ratio to the real one, by your bare hands and out of mud/wood/something you have, just because it would be "interesting" and "worth a try"? 0 Share this post Link to post
Voros Posted November 25, 2015 scifista42 said:Would you make a recreation of (say) Eiffel Tower in 1-to-1 scale ratio to the real one, by your bare hands and out of mud/wood/something you have, just because it would be "interesting" and "worth a try"? In Doom or in real life? If I had motivation, then I would try to do so... it would take decades. 0 Share this post Link to post
scifista42 Posted November 25, 2015 I meant in real life, though the example was kind of silly.Voros said:If I had motivation, then I would try to do so... it would take decades. I trust you fully. My point is that it is highly improbable that a hobby-ist mapper will gain the motivation to dedicate hundreds/thousands of hours of clean time to actually do and finish such an extensive work only because he would be eager to see it happen once, knowing that a few other people would also see it and like it only once, and nobody would return to the wad again, because there is already a superior alternative: Duke3D itself. 0 Share this post Link to post
Voros Posted November 25, 2015 scifista42 said:I meant in real life, though the example was kind of silly. I trust you fully. My point is that it is highly improbable that a hobby-ist mapper will gain the motivation to dedicate hundreds/thousands of hours of clean time to actually do and finish such an extensive work only because he would be eager to see it happen once, knowing that a few other people would also see it and like it only once, and nobody would return to the wad again, because there is already a superior alternative: Duke3D itself. ...hmm...is there a converter for DN3D levels to Doom levels? Wait. that's impossible. Duke3D is your best option... Someone should start a Freedukenukem3d project. 0 Share this post Link to post
Walter confetti Posted November 25, 2015 Voros said:...hmm...is there a converter for DN3D levels to Doom levels? There's a converter from .WADs to .MAPs, if i recall correctly is in the duke nukem 3d folder, i also think to seen a map to wad converter somewhere back in the day... http://www.dukertcm.com/knowledge-base/downloads-rtcm/duke3d-tools-build/ check this site... Voros said:Someone should start a Freedukenukem3d project. Interesting idea, too bad that Duke Nukem 3D isn't a freeware / abadonware game AFAIK, maybe the idea of making a brand new game that uses the Build engine since the engine source is free as i known... something like Electric Highways that uses Build and Eduke32 and his a complete new game similar to the freedoom / blasphemer thing, since the game engine is free 0 Share this post Link to post
Pencil of Doom Posted November 25, 2015 Hmm, there's a Duke Nukem project that xenoxols is working on for Strife, if you're interested check it here:http://forum.zdoom.org/viewtopic.php?f=19&t=49342 He also has a couple other Duke Nukem related mods on the Zdoom forums. 0 Share this post Link to post
SavageCorona Posted November 25, 2015 Wouldn't it also be flat out illegal to use commercial Duke maps in a Doom mod regardless of any incapabilities of the engine and differences in the gameplay style seeing as they belong to 3D Realms? Minus the shareware episode I realise you're allowed to do whatever you want with those maps (besides selling them) 0 Share this post Link to post
CeeJay Posted November 26, 2015 SavageCorona said:Wouldn't it also be flat out illegal to use commercial Duke maps in a Doom mod regardless of any incapabilities of the engine and differences in the gameplay style seeing as they belong to 3D Realms? Minus the shareware episode I realise you're allowed to do whatever you want with those maps (besides selling them) Straight-out copying the levels, yes. But I don't think it would be illegal if the levels were made from scratch. 0 Share this post Link to post
snapshot Posted November 26, 2015 This ? Although it doesn't feel like the real Duke3d because it's intended for the vanilla Doom, with some ZDoom DECORATE Tweaks and use of slopes, polyobjs and 3D Floors here and there and an ACS Script for glass it can be turned to a semi Duke3D Remake . EDIT : Convert it to Doom in Hexen format of course . 0 Share this post Link to post