NaZa Posted January 16, 2016 joe-ilya said:Done: Name: beer processing : https://www.mediafire.com/?lys3m2eav8nx44y Time: 2 hours and 10 minutes. MIDI: E1M1 from doom. Themes : E1-mery, a 32 grid base, outdoors with random grids, mid-tier monsters as well. No offense, but even for a speedmap, this is pretty bad. Impassable walls on land, super slaughter gameplay, very bland visually! Here's my demo: http://www.mediafire.com/download/4vgq3pzahq1vvw6/assid_dl234.lmp I did not live long enough to see the exit because of making a dumb mistake, but this map is bad. No offense man, not some advice: 1. Be sure to give enough ammo, even in speedmaps 2. Give enough health 3. Don't make your gameplay slaughter; try to make it difficult without 60 Imps attacking you from 5 angles 4. Be careful with linedefs and their flags 5. Be sure to detail a map, not just make some sectors. Yes, I get that KDITD was bland visually but it was still nicer to look at. Sorry man. No offense 0 Share this post Link to post
TMD Posted January 16, 2016 https://www.dropbox.com/s/powkgh4cjzqwtj1/TMD-Patio.wad?dl=0 Mapname: Initial Patio of the Community Needs a space texture for the sky. Buildtime: 2 hours 20 Themes: Yeppo Music: Ah, Jeez by Bobby Prince Description: The spider was supposed to float :X 0 Share this post Link to post
AD_79 Posted January 16, 2016 Map title: Corpses Live Forever Time: Close to 3 hours Themes: E1, higher-tier monsters Midi: "Shells" by Jimmy load with the texture pack! 0 Share this post Link to post
NaZa Posted January 16, 2016 alterworldruler said:https://www.dropbox.com/s/yeap0pvw37e35oy/E1mustdie.wad?dl=0 Titles: Maximum ASS(holery) Time: 2 Hours Midi: GUXT Stage 5 Themes: All of em I died here more than of MAP31 of Hell Revealed. Demo, but did not go too far: http://www.mediafire.com/download/84g6pkcy99froy8/e1mustdie_dl234.lmp I like your map. You made a lot in 2 hours. Also, are the HOMs in the room with lots of Revenants and Mancubi intentional? :) 0 Share this post Link to post
scifista42 Posted January 16, 2016 Name: E1 Cracks Now Official Build time: 3 hours Music: D_E1M4 Theme: E1, 32-grid Compatibility: Limit-removing, because of the cracks 0 Share this post Link to post
Pinchy Posted January 16, 2016 Lego To Duplo Themes: 32 grid, others to be determined. Music: James Paddock - 30in30-2 - Gr8 808, M8.mid 0 Share this post Link to post
NaZa Posted January 16, 2016 Surreily said:https://www.dropbox.com/s/liiiyy3o5zoex0t/e1ass.wad?dl=1 Title: My Square Ass Time: 15 minutes prep + 2 hours build + 10 minutes test Music: Old Man's Tale by Fredrik Themes: All 3 Good map, good map! I like it! The only thing is that I couldn't record a demo because I kept dying shooting rockets in my own face! But I liked your map, as much of it as I could see. 0 Share this post Link to post
Walter confetti Posted January 16, 2016 Not even sure if this could be accepted due to the fact that passed the alfonzo zone of a little, but... Knee-Deep in the ass! Build Time: 3 hours and 15 minutes, with a pause for lunch Music: E1M6 (not in the wad because i'm horrible) Theme: Doom Episode 1 fell (with a Doom 2 E1 style near the end too!), High-tier monster Compatibility: limit-removing 0 Share this post Link to post
an_mutt Posted January 16, 2016 I'm like 20 minutes past the 3 hour limit. Whoops THEMES: Episode 1; Higher tier monsters Music: 'The Demons from Adrian's Pen' (E2M2) Bugs: probably a lot, didn't have time to test at all. Fuck. edit: fixed a huge and non 'leave-it-in'able hom 0 Share this post Link to post
NaZa Posted January 16, 2016 rf` said:https://dl.dropboxusercontent.com/u/18675596/Doomstuff/rf_ass26.wad Name: Three Braying Asses in a Window Midi: D_STRIKE from strife Themes: 32 unit grid, Knee Deep-y, Shit-Tier monsters and weapons Time: 2.5 hours I like this map! It isn't hard, but it has more HOMs than a man has weak spots! That's the only bad thing. The other thing is that most of the enemies don't face you. Also that switch doesn't work so I was stuck. I don't think the level is beatable. Try and fix it if it's stuck. http://www.mediafire.com/download/9283wx11q0blnd3/e1ass_dl234.lmp 0 Share this post Link to post
AD_79 Posted January 16, 2016 DoomLover, are you loading the maps with the texture pack? https://www.doomworld.com/idgames/graphics/d1gfxd2 0 Share this post Link to post
Fletcher` Posted January 16, 2016 It uses the resource wad linked, and requires boom. 0 Share this post Link to post
NaZa Posted January 16, 2016 TheMionicDonut said:https://www.dropbox.com/s/powkgh4cjzqwtj1/TMD-Patio.wad?dl=0 Mapname: Initial Patio of the Community Needs a space texture for the sky. Buildtime: 3 hours 20 Themes: Yeppo Music: E1M4 Description: The spider was supposed to float :X A nice map, liked it! Too bad I suck at Doom :P http://www.mediafire.com/download/la0a2ml5wzq2gu8/TMD-Patio26_dl234.lmp @AD_79 Oh. Oh. Sorry for my inexcusable stupidity! 0 Share this post Link to post
Fuzzball Posted January 16, 2016 Mapname Dickache Hotel Music "Dirt" Module...no credit available on Mod Archive :( Themes ALLLLLL THE THEMES Time Taken 2 and half hours! Please use the Doom textures in Doom 2 pack post above somewhere https://www.dropbox.com/s/nmbjo1zbuxvyljj/ASS_26_FUZZ.wad BEHOLD A DROPBOX LINK! :D Map seems to be harder than I first thought- hope you enjoy it! 0 Share this post Link to post
Jimmy Posted January 16, 2016 Name: Vats of Hatred Build Time: fucking 4 fucking ho-fucking-urs WHYYYYYYYYYY Themes: E1, 32 grid, some high-tier monsters and weapons No music. Pretend there is. I'll fix this later because I'm so tired and I hate it 0 Share this post Link to post
Breezeep Posted January 16, 2016 It isn't fair! It isn't right! Themes: E1, some high tier monsters. Build time: 4 hours. I need to work on my pace of mapping. Music: "Soilscraper" By Yakfak EDIT: Fixed a few stuck monsters and teleports. 0 Share this post Link to post
Surreily Posted January 16, 2016 I will be compiling maps tomorrow afternoon, and will be streaming them tomorrow also at 7pm GMT. I will post my Twitch channel here about 15 minutes before I begin. 0 Share this post Link to post
Fuzzball Posted January 16, 2016 If anybody would like a replacement E1M1 midi: https://www.dropbox.com/s/wvgsjjuxp8p48dt/e1m1111.mid?dl=0 Here ya go! 0 Share this post Link to post
RottKing Posted January 16, 2016 map name: dangerous slime grid build time: .... 4 hours im sorry!! themes: e1 and 32 grid downloab: https://www.dropbox.com/s/b9iyn7x8hx80xds/rott-ass26-1-a.wad?dl=0 here's the midi: http://www.vgmusic.com/file/ee19cb4e4a0db2e5e02828ee39999b93.html 0 Share this post Link to post
joe-ilya Posted January 16, 2016 DoomLover234 said:1. Be sure to give enough ammo, even in speedmaps 2. Give enough health 3. Don't make your gameplay slaughter; try to make it difficult without 60 Imps attacking you from 5 angles 4. Be careful with linedefs and their flags 5. Be sure to detail a map, not just make some sectors. Yes, I get that KDITD was bland visually but it was still nicer to look at. Sorry man. No offense 1.There's enough ammo, I can exit the map with 100 bullets and a shell after killing all enemies. 2.There's more than enough health, I even left a stimpack untouched and left the level with 100% HP. 3.You have loads of rockets, loads of cells and loads of shells and the coresponding weapons, that shouldn't be hard, and besides, this map isn't slaughterfest. 4.You've been playing in the wrong compability, so the caco's didn't fall into the ground at the start. 5.If I get in time for round 2, then I'll detail it. 0 Share this post Link to post
Obsidian Posted January 16, 2016 joe-ilya said:5.If I get in time for round 2, then I'll detail it. That is not how you ASS Joe-Ilya. 0 Share this post Link to post
Surreily Posted January 17, 2016 joe-ilya said:Well, ASScuse me! For each of the two rounds, maps must be completely new and not based on anything prior, so sorry, but you can't detail your map from the first round. Also, if you participate in round two, please make sure you only start mapping 15 minutes after the themes are announced (you jumped the gun for this round). The first 15 minutes are present for gathering resources (music for example) and planning your map. Good luck, and I hope to catch your stream if you do one! 0 Share this post Link to post
Fuzzball Posted January 17, 2016 Couple lil fixes to my map, missing texture near the end and added a few health powerups to guide to the first switch just in-case the chaingunner wasn't enough! https://www.dropbox.com/s/w7urp5sersounxb/ASS_26_FUZZ_11.wad?dl=1 0 Share this post Link to post
Jimmy Posted January 17, 2016 update to my map It probably doesn't suck as much now. Maybe? Music: "Jon deLoop" by Alfonzo 0 Share this post Link to post
Jimmy Posted January 17, 2016 ROUND 2 STARTS IN 50 MINUTES WHOOPS I GUESS I NEARLY FORGOT THAT 0 Share this post Link to post
Jimmy Posted January 17, 2016 ROUND 2 IS GO To recap the themes: 1. Textural theme of Episode 1 of Doom (Knee-Deep in the Dead) - in celebration of Romero's new map! 2. Higher-tier monsters and weapons (not exclusively, just mainly, so essentially we get Doom 1 maps with lots of Doom 2 items) 3. All vertices must conform to the 32x32 grid. Lines can still be slanted. Things don't need to conform. And your bonus theme! 4. Horseshoe layout à la E1M1 (Hangar). This means you should be able to see the exit room, (or the area just before the exit) from the start room. You can also make a backtracky layout in the style of E3M9 (Warrens), so the exit is in the start room, if you wish. We are using this texture pack! Doom Textures For Doom II And for clarity, WE ARE STILL USING THE DOOM 2 IWAD. 0 Share this post Link to post
Obsidian Posted January 17, 2016 AAAAAAAAAAAAAAAAAAAAAAAAAA Map Name: My Nuts in a Lifeshell Themes: All of 'em Time: 2 hours Music: "Sol Falling" by Jimmy Source port: Vanilla 0 Share this post Link to post
Fletcher` Posted January 17, 2016 https://dl.dropboxusercontent.com/u/18675596/Doomstuff/rf_ass26_2.wad Romanian Ruckus Time: 2.2 hours Themes: All + sorta horseshoe bullshit Music: Space Journey 2 from Tyrian 0 Share this post Link to post
scifista42 Posted January 17, 2016 Name: Meat & Bone Disposal Area Build time: 2 hours 50 minutes Themes: All 4 Music: D_E1M7 Compatibility: Limit-removing 0 Share this post Link to post