Jimmy Posted January 17, 2016 Name: Bruisin' for a Cruisin' Build Time: 3 hours mfmfmgmgh Music: "Bruisin' for a Cruisin'" by Bobby Prince (from Xenophage: Alien Bloodsport) Themes: E1 (ish), 32 grid, some high-tier monsters and weapons, backtrack layout (ish) Textures: d1gfxd2 (needs this loaded), plus some new flats and textures from Mapgame by rf` 0 Share this post Link to post
Astral-Doomer Posted January 17, 2016 https://www.dropbox.com/s/t2f0zc6iehb4grl/Daisys-dare.wad?dl=0 :-) Map: Daisys-dare :-O Themes: All, of course. ;-) Time: 2-3 hours, lots of slade 3 crashes(Beta). ;-/ Music: E2M6 ftw! ;-D Summary: Only got 1/3 of the map done(1024x1024, has an exit), but its a speed-mapping session, after all. B-) 0 Share this post Link to post
4shockblast Posted January 17, 2016 A Map Build time: 3.5 hours Themes: mostly 32-unit grid and high-tier monsters, loosely Doom 1 and exit at the start/backtracking Music: Strain map 13 (I think) Not very well tested and may need balancing, play at your own risk. :P I had some annoying issues with monsters seeing me through walls (I guess node builder stuff) that slowed me down a fair bit. Edit: Just did an actual playthrough, it's all pretty well balanced, although the ending is much too easy (and a few crushers at the end don't work too well), may end up doing an update later today to balance that. 0 Share this post Link to post
Surreily Posted January 17, 2016 Compilation version 0.1 is done: https://www.dropbox.com/s/ullyx0w8otumr5q/ass26v01.wad?dl=1 - All maps compiled into a single WAD. - All textures are included. There are some unused textures still in the WAD though. - Music is included. These maps have NOT been tested; they may (and probably do) contain bugs. There may also be checkerboards, so watch out for those. Maplist (ordered by upload time, oldest to newest):MAP01 = Beer Processing by joe-ilya MAP02 = Maximum Ass(holery) by alterworldruler MAP03 = My Square Ass by Surreily MAP04 = Three Braying Asses in a Window by rf` MAP05 = Payback for Alan Rickman's Death by DoomLover234 MAP06 = Initial Patio of the Community by TheMionicDonut MAP07 = Corpses Live Forever by AD_79 MAP08 = E1 Cracks Now Official by scifista42 MAP09 = Lego to Duplo by Pinchy MAP10 = Knee-Deep in the ass! by walter confalonieri MAP11 = Whoops by an_mutt MAP12 = Dickache Hotel by FuzzballFox MAP13 = Vats of Hatred by Jimmy MAP14 = It isn't fair! It isn't right! by Breezeep MAP15 = Dangerous Slime Grid by RottKing MAP16 = My Nuts in a Lifeshell by Obsidian MAP17 = Romanian Ruckus by rf` MAP18 = Meat & Bone Disposal Area by scifista42 MAP19 = Bruisin' for a Cruisin' by Jimmy MAP20 = Daisys-dare :-O by Astral-Doomer MAP21 = A Map by 4shockblastI will be streaming the whole thing in just under an hour over on http://www.twitch.tv/surreily so if you want to see me suck at your map, your dreams will come true! I actually got the damn VOD thing set up properly now, so even if you can't catch it on stream, you can still see me get killed by arch-viles and revenants! 0 Share this post Link to post
Surreily Posted January 17, 2016 Stream is about to go live, http://www.twitch.tv/surreily is the place to be... 0 Share this post Link to post
4shockblast Posted January 17, 2016 A Map fixed and less bad. :P Edit: updated link to remove HOM. 0 Share this post Link to post
Walter confetti Posted January 17, 2016 MAP02: needs a way to escape from the spider pits 0 Share this post Link to post
an_mutt Posted January 18, 2016 Please humbly accept this update to my map, which I hope you will enjoy. It should feature fixes to all of the hom and STARTAN/other ugly texture mistakes, as well as add an additional wall to the outside area so as to avoid seeing some of the more egregious sky cutoffs that the E1 sky is prone to. I've also jiggled one teleport spawn to make it not obnoxious, as well as fix two areas that would otherwise leave a player stuck. 0 Share this post Link to post
EffinghamHuffnagel Posted January 18, 2016 an_mutt said:Please humbly accept this update to my map, which I hope you will enjoy. Your link has no link. 0 Share this post Link to post
Surreily Posted January 18, 2016 Hi all, the VOD is now available on my Twitch channel (it's at http://www.twitch.tv/surreily for those who don't know). There is a part where I accidentally shit on everyone's maps, but that was an embarrassing slip-up on my part - I meant to only shit on my own map, but I was a bit muddled when I said it and the wrong thing came out :P I was literally up 'till 4:30am last night to get my Doomworld Roulette map done before the deadline, so I had no time to fix up the errors in the WAD yet. I will check them out tonight and post any bugs that still remain. I also still need to add a sky in one of the maps and change the sky from MAP12 onwards to have the E1 sky. I will also propose a map order with the next version. I should have some time to work on the WAD tonight... if nothing else happens... 0 Share this post Link to post
Fletcher` Posted January 18, 2016 https://dl.dropboxusercontent.com/u/18675596/Doomstuff/rf_ass26_2.wad Update to my second map which fixes the exit stairs and fixes a few ambushes that could have been separate from others. Also added some more ammo near the end. I did not have time to fully test this the other day. 0 Share this post Link to post
an_mutt Posted January 18, 2016 EffinghamHuffnagel said:Your link has no link. WHOOPS. Fixed. 0 Share this post Link to post
Surreily Posted January 18, 2016 I did a quick -nomonsters run through on PrBoom with the fixed versions of maps, and here's what I found: Spoiler MAP02: - A very small HOM is present on the yellow key lift when it is fully lowered. Fixed - The spider mastermind pits do not deal slime damage and are inescapable. Fixed MAP07: - This map crashed PrBoom upon loading. A node rebuild fixes this. MAP12: - The music on this map does not play in PrBoom, and it prevents all other sounds from playing too. MAP14: - The yellow key can be grabbed from outside the circular cage area. Fixed MAP20: - This map crashed PrBoom upon loading. A node rebuild fixes this. - A large HOM is present around the entire perimeter of the map. MAP21: - A medium HOM is present on the sides of one of the last switches. Thanks to those who have already posted fixes for their maps. I am impressed by the fixed MAP11, you got every single bug I pointed out on the stream! 0 Share this post Link to post
Breezeep Posted January 18, 2016 Another patch for my map. Thanks for pointing that bug out, Surreily. 0 Share this post Link to post
Alter Posted January 19, 2016 Fixed version that should deal with the bugs + placed a green armor at the start to even things out 0 Share this post Link to post
Surreily Posted January 20, 2016 It's here! ASS26 v0.2! https://www.dropbox.com/s/opai16u4sg49d6s/ass26v02.wad?dl=1 Changes - Added TITLEPIC - Added M_DOOM - Added DEHACKED, map names are not yet implemented. - Added various fixed versions of maps. - Added a sky to TMD's map. - Ran a node builder on two maps. - Added three pathetic demos (complevel 9). Better/funnier demos welcome (again, make sure they're complevel 9). Proposed Map Order Feel free to disagree with this - the maps have not yet been moved. If you have something to say, please say it now, I don't want to have to shuffle maps around later :P MAP01: E1 Cracks Now Official by scifista42 MAP02: Knee-Deep in the ass! by walter confalonieri MAP03: Daisys-dare :-O by Astral-Doomer MAP04: Three Braying Asses in a Window by rf` MAP05: Vats of Hatred by Jimmy MAP06: Dangerous Slime Grid by RottKing MAP07: Bruisin' for a Cruisin' by Jimmy MAP08: My Square Ass by Surreily MAP09: Beer Processing by joe-ilya MAP10: Corpses Live Forever by AD_79 MAP11: Payback for Alan Rickman's Death by DoomLover234 MAP12: My Nuts in a Lifeshell by Obsidian MAP13: Dickache Hotel by FuzzballFox MAP14: Romanian Ruckus by rf` MAP15: Whoops by an_mutt MAP16: Lego to Duplo by Pinchy MAP17: It isn't fair! It isn't right! by Breezeep MAP18: Maximum Ass(holery) by alterworldruler MAP19: Initial Patio of the Community by TheMionicDonut MAP20: A Map by 4shockblast MAP21: Meat & Bone Disposal Area by scifista42Wishlist Some stuff we still need for the project. Thanks in advance! - An intermission MIDI. - An INTERPIC. - An M_SKULL (maybe romero's head or something). 0 Share this post Link to post
scifista42 Posted January 21, 2016 So, one of my maps became the first one, and the other one became the last one even after 4shockblast's map? I feel kind of honored, maybe inappropriately though. By the way, did you watch Dime's stream? He finished my map's last encounter just like I intended (and did myself, after like 40 failed attempts). :) 0 Share this post Link to post
Fuzzball Posted January 21, 2016 Order seems fair! Guess mine was a little harder than I expected mmmm? :P I know I still gotta sort out the INTERPIC...motivation is a lil low again :( 0 Share this post Link to post
4shockblast Posted January 21, 2016 Final (?) fix Changes: - fixed HOMs - added unpegs to crushers - fixed some texture alignment/choice - added linedefs in one spot to minimize linedef skip chance - removed some ambush flags on monsters that kind of trivialized the end fight Spent way too much time on this map, sorry. :P I could look into doing sample demos for this on the weekend after I'll hopefully play all the updated maps on stream. 0 Share this post Link to post
Surreily Posted January 21, 2016 Just a quick question before anyone goes and spends their valuable time on making demos: is it easy enough to change the demo's map slot if I change the map's position in the WAD? For example, if 4shockblast records a demo of my masterpiece (MAP03) and then I move it to MAP08, can I easily change the demo to play on MAP08 instead of the new MAP03? 0 Share this post Link to post
scifista42 Posted January 21, 2016 Yes, it's as simple as opening the demo file in a hex editor and changing one byte near the beginning of the demo. http://doomwiki.org/wiki/Demo#Doom_2 (this is for vanilla demos, but the principle is similar for Boom demos too, the byte will just be slightly elsewhere) 0 Share this post Link to post
Jimmy Posted January 21, 2016 If I get the motivation to do so tomorrow, I'll fix up Bruisin' for a Cruisin', and make it a bit harder. It's intended to be E1M8 set on an ocean liner. :P I may ask for it to be moved to a much later slot if that's okay. Will provide the updates first, of course. 0 Share this post Link to post
Fuzzball Posted January 21, 2016 I am not sorry...Not one bit. :D Music shall be a midi rendition of "Can't Smile without you" by Barry Manilow MMMMMM 0 Share this post Link to post
Obsidian Posted January 21, 2016 OH DEAR GOD QUICK, HIDE IT BEFORE IT GETS ON DOOM_TXT AND ROMERO SEES IT! 0 Share this post Link to post
Fletcher` Posted January 21, 2016 Obsidian said:OH DEAR GOD QUICK, HIDE IT BEFORE IT GETS ON DOOM_TXT AND ROMERO SEES IT! You mean post it to DOOM_TXT so romero sees it, right? 0 Share this post Link to post
Breezeep Posted January 21, 2016 FuzzballFox said:Romero I am not sorry...Not one bit. :D This is a work of art that should be preserved for the ages to come. 0 Share this post Link to post