Baculus [32/M Boom Megawad][VERY early beta finally available]



Well after 5 years of causal mapping I finally have something to present. I'm no Skillsaw, but i'm hoping you will all get a decent Doom experience out of this. Baculus (currently unfinished) is a 32-map megawad for Doom 2 that uses all stock textures (I don't know why I wanted to do that so badly) and features a few custom MIDIs and sounds produced by yours truly.

Baculus is still in a very unfinished state, I still have to finish map 30 and iron out a hell of a lot of bugs and produce a lot more MIDI tracks, but my patience is worn on the project and I just want to get it out the door for the time being.

All the maps are short to medium in length (rarely exceeding 100 monsters), and are all beatable from pistol start.

If anybody is willing to contribute a custom title pic/intermission pic and perhaps some better skies I would be extremely appreciative, thanks guys.

TO DO LIST:
-Finish an original MIDI for every map
-Add difficulties/multiplayer
-Make it not buggy for PR/GL Boom
-Finish map 30
-Add credits and unique titles and what not
-Fix a hell of a lot of bugs
-Add splash screens

SCREENIES:
http://imgur.com/a/pP4KW


Complevel 9 (Possibly lower however is untested) and Zdoom based ports.
https://www.dropbox.com/s/kocbx4cl753a1xl/Baculus%20%5BBeta%201.2%5D.wad?dl=0
https://www.mediafire.com/?zqgqg4i35g5jb4v


Special thanks to Shanoa who did some behind the scenes testing for me.

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Holy shit, it's brutally beautiful in terms of visuals! Definitely don't leave it unfinished!

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Woohoo, go Crunchy! :D Definitely looking forward to when this is finished. If you can't figure out SLADE in time I can give it a crack.

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It's definitely got a Doom 2 vibe to it, and while a lot of people here prefer the original episodes, 2 was always my favorite. Keep at it man.

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Obsidian said:

Crunchy

That nickname will be following me to my grave XD

Obsidian said:

Woohoo, go Crunchy! :D Definitely looking forward to when this is finished. If you can't figure out SLADE in time I can give it a crack.

Thanks man, lets see how I go first haha

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alexz721 said:

It's definitely got a Doom 2 vibe to it, and while a lot of people here prefer the original episodes, 2 was always my favorite. Keep at it man.

There are no custom textures involved, plus at the moment it's using the original Doom 2 skies (which I hope to change) so at the moment it's very Doom 2 ish. Thankyou!

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First we got Bloodstain, and we will get yet another beautiful singleplay megawad. This year is gonna be awesome.

Since I liked the level design of Scythe, I'm looking forward to see the official release of this. Keep up the good work.

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antares031 said:

First we got Bloodstain, and we will get yet another beautiful singleplay megawad. This year is gonna be awesome.

Since I liked the level design of Scythe, I'm looking forward to see the official release of this. Keep up the good work.

Appreciate it! Though I can assure you it has nothing on Bloodstain, but hopefully it will give you a great (but short) Doom experience!

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antares031 said:

First we got Bloodstain, and we will get yet another beautiful singleplay megawad. This year is gonna be awesome.

I know, goddamn we're not even out of January yet and I've been given things to play for the next several months. Screenshots look good—curious as to how it'll play!

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It looks really cool! It gives me a sort of Alien Vendetta vibe.

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Crunchynut44 said:

Additionally I have written a few of my own MIDIs and designed some new sounds (plasma gun, item pickup and teleport) that I will be including once I figure how to use Slade (or someone could perhaps give a helping hand and save me from a world I know nothing about). Hopefully will also get some custom sky textures, title screen and what not.

Adding sound and music files to a WAD is child's play, really nothing hard. Open the file with your map. Drag and drop the MIDI files from wherever they are to the SLADE window and more precisely the entry list. If you put them in between map lumps*, use the blue arrow buttons on the toolbar to move the music lumps away from the map lumps -- it's very important that maps have all their lumps contiguous and in the right order.

Then you can rename the music files using this page as a reference to find how how they should be called for running on which map, e.g. D_RUNNIN will be used for MAP01.

(*in order: map header (e.g. MAP01), THINGS, LINEDEFS, SIDEDEFS, VERTEXES, SEGS, SSECTORS, NODES, SECTORS, REJECT, BLOCKMAP, then for Hexen format maps there's also BEHAVIOR and optionally SCRIPTS)

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Gez said:

Adding sound and music files to a WAD is child's play, really nothing hard. Open the file with your map. Drag and drop the MIDI files from wherever they are to the SLADE window and more precisely the entry list. If you put them in between map lumps*, use the blue arrow buttons on the toolbar to move the music lumps away from the map lumps -- it's very important that maps have all their lumps contiguous and in the right order.

Then you can rename the music files using this page as a reference to find how how they should be called for running on which map, e.g. D_RUNNIN will be used for MAP01.

(*in order: map header (e.g. MAP01), THINGS, LINEDEFS, SIDEDEFS, VERTEXES, SEGS, SSECTORS, NODES, SECTORS, REJECT, BLOCKMAP, then for Hexen format maps there's also BEHAVIOR and optionally SCRIPTS)

Thankyou! It worked a treat, having my own music has already changed how I feel entirely about some of the maps.

So how do I go about replacing the sounds say of the plasma rifle, as that isnt a level specific file? Does it need to be a certain format?

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Thanks for the kind words everyone, that's plenty of motivation for me to get this WAD out asap for you guys to play!

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This looks fantastic...I'm really looking forward to this. Certain parts almost look like doom 64 or quake 1

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Good luck! You apparently put decent effort to these maps, and I like your style.

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goddamnit more surprise megawads! I'll have enough Doom for the rest of my life.

Great work crunchy :)

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Hey Crunchy! I hope you remember who I am (from youtube 08-10 mainly).

Amazing to see you still going at maps and can't wait to have a go at it!

I was about to make one map about a month ago but Doom Builder crashed after I made a room so I ragequit and never bothered to try again.

Congrats on all your work!

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Mazze said:

Hey Crunchy! I hope you remember who I am (from youtube 08-10 mainly).

Amazing to see you still going at maps and can't wait to have a go at it!

I was about to make one map about a month ago but Doom Builder crashed after I made a room so I ragequit and never bothered to try again.

Congrats on all your work!

Mazzekaarts right :P

Remember Demons Paradise, good times.

That sucks man, still you should get back into it. It's a great creative outlet!

Thankyou!

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Crunchynut44 said:

Remember Demons Paradise, good times.


Haha, I remember that! Those were the days.

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Hehe, nice shots there :)

Nice to also see mazze here too, brings back awesome memories :)

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This is the best reunion, we should totally finish DP, we can keep out old maps in there for nostalgia purposes XD

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Those screenshots are snazzy to say the least, really great use of the default textures.

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