baja blast rd. Posted February 3, 2016 Just a bizarre post. Like, who gives a shit? I wanted to pistol the imps (health was way more important than the ammo), and I wanted to shotgun the demons (wasn't in a position to 'zerk them once on the steps). And where did I say I didn't like the changes? Absolutely bizarre assumptions on your part. I've never seen someone criticize another person's demo play in a thread where THEY requested feedback and someone bothered to invest time playing THEIR map. If someone doesn't play a map exactly the way you wanted them to, boo fucking hoo. 0 Share this post Link to post
beast Posted February 3, 2016 Well that was interesting, it took a couple attempts to finish. That inescapable nukage pit is a shame, and that balancing act across that thin walkway is a little annoying, but good use of the Chaingunner turret. I do enjoy the transitions between the inside and outside areas. And that lost soul trap is evil! PrBoom-Plus FDA 0 Share this post Link to post
unerxai Posted February 3, 2016 rdwpa said:Just a bizarre post. Like, who gives a shit? I wanted to pistol the imps (health was way more important than the ammo), and I wanted to shotgun the demons (wasn't in a position to 'zerk them once on the steps). And where did I say I didn't like the changes? Absolutely bizarre assumptions on your part. I've never seen someone criticize another person's demo play in a thread where THEY requested feedback and someone bothered to invest time playing THEIR map. If someone doesn't play a map exactly the way you wanted them to, boo fucking hoo. I wasn't criticizing your demo, you're the one assuming that. I just said I wouldn't pistol imps when I can berserk punch them because it's boring to me. If that's your play style that's fine. Like I said whether you liked it or not I'm ok. Some people liked it and some didn't. That's good enough for me. I'm not gonna create drama over it. Lol. 0 Share this post Link to post
unerxai Posted February 3, 2016 beast said:Well that was interesting, it took a couple attempts to finish. That inescapable nukage pit is a shame, and that balancing act across that thin walkway is a little annoying, but good use of the Chaingunner turret. I do enjoy the transitions between the inside and outside areas. And that lost soul trap is evil! PrBoom-Plus FDA The Chasm is my favorite map in Doom 2. :) Thanks for the demo mate. 0 Share this post Link to post
Super Mighty G Posted February 3, 2016 Nice short map. Design is kind of plain but the gameplay makes up for it I think. Lost Soul trap room was nice. I didn't even consider that it wasn't part of the progression, I just saw the Soul Sphere and said hot damn. All I can offer is to recommending practicing more interesting room design. 0 Share this post Link to post
unerxai Posted February 3, 2016 U.O.D. said:Nice short map. Design is kind of plain but the gameplay makes up for it I think. Lost Soul trap room was nice. I didn't even consider that it wasn't part of the progression, I just saw the Soul Sphere and said hot damn. All I can offer is to recommending practicing more interesting room design. Yeah I'll put more effort into the architecture next time. For this one I wanted to keep it simple. 0 Share this post Link to post