cybermind Posted March 10, 2016 Post here links to non-linear wads that have several separated routes from start where one route alters the path of other route. 0 Share this post Link to post
scifista42 Posted March 10, 2016 cybermind said:where one route alters the path of other route. When/where/how does Doom 2 MAP08 do this? 0 Share this post Link to post
cybermind Posted March 10, 2016 A switch in cacodemon's room opens 1/2 of secret area with hordes of demons and soulsphere. Maybe it's not the essential part of this map, but I liked it. 0 Share this post Link to post
Khaoscythe Posted March 10, 2016 I recall playing one a long time ago (not sure of the wad file it's associated with atm) whereas one of the early 'traps' has you fighting a ledge of revs and imps surrounding a toxin pool, forcing the player to go into an alcove to hide and triggering a Chaingunner ambush within.. They exist. 0 Share this post Link to post
Noiser Posted March 10, 2016 cybermind said:Post here links to non-linear wads that have several separated routes from start where one route alters the path of other route. Suitcase of Gor, a set inspired by Doom 2 maps, has a cool MAP08 tribute. 0 Share this post Link to post
40oz Posted March 10, 2016 I never really liked the layout of MAP08. I'm not sure id ever seriously consider making a tribute to it. Though I do think starting in a hub room with 8 identical doors suits the name well. 0 Share this post Link to post