Marcaek Posted June 1, 2016 kuchitsu said:Will theer be custom sky textures? Can we use sky transfers? Yes and yes. You can even suggest skies of your own and i'll likely add em unless they're garbage or something 0 Share this post Link to post
dobu gabu maru Posted June 1, 2016 To be fair, NerdTurtle did indeed reserve a 160 slot before the cut off. Libor on the other hand unfortunately didn't make it in time. 0 Share this post Link to post
Marcaek Posted June 1, 2016 160 slot maps arent reservable, current plan is you just make a map and I'll place them wherever is room. Ok so it looks like i'll need to add more dark browns fucking quake and also maybe replace most or the entirety of doom's blues which i was avoiding but might not have a choice. We'll see. 0 Share this post Link to post
Alfonzo Posted June 1, 2016 I know it's high time we stopped deliberating on the rules for this year's instalment, but the ratio of x10 to 160 entries is looking more than a bit lopsided assuming even two thirds of participants come up with something playable. In the interest of gimmick equality, perhaps we could select the best 15 x10 maps from contributors (half of the set, discounting the secret slots) and then consider replacing the remaining contributions with '160' maps if they are inferior? Plainly, this is so that I can sneak in with a late 160 entry :) 0 Share this post Link to post
Argent Agent Posted June 1, 2016 Marcaek said:Ok so it looks like i'll need to add more dark browns fucking quake and also maybe replace most or the entirety of doom's blues which i was avoiding but might not have a choice. We'll see. 256 shades of brown oh no :( shame too since the blue shades are already pretty limited 0 Share this post Link to post
Marcaek Posted June 1, 2016 Alfonzo said:I know it's high time we stopped deliberating on the rules for this year's instalment, but the ratio of x10 to 160 entries is looking more than a bit lopsided assuming even two thirds of participants come up with something playable. In the interest of gimmick equality, perhaps we could select the best 15 x10 maps from contributors (half of the set, discounting the secret slots) and then consider replacing the remaining contributions with '160' maps if they are inferior? Plainly, this is so that I can sneak in with a late 160 entry :) I like this idea, but I don't want anyone thinking they'd get the boot for being JUST not a+ cacoward winner material enough. If this Mayhem manages to get over 32 maps I'll make a separate episode + mapinfo entries so that the other maps arent left out in either case. 0 Share this post Link to post
Marcaek Posted June 2, 2016 updated resource https://www.dropbox.com/s/zywmj5rhscataps/mayhem2016_res.wad?dl=0 Still some minor compromising of certain textures but not near as many. Will work on animations and extending the browns next. Contains a bunch of skies created by Zakurum with hi-res variants. I'll prob split those off in an optional wad later. 0 Share this post Link to post
A.Gamma Posted June 2, 2016 So, if it sits okay with you guys, I'll like to use this Mechadon made sky (I already obtained permission from him) in my map. 0 Share this post Link to post
Marcaek Posted June 2, 2016 Sure. Also: TheNerdTurtle2 said:*sigh* it's fine, I posted way before reservations were done. At least I thought but I'll get over it You can still make a map, but it will have to be a 160 things map as those aren't restricted to mapslots. A couple of people got missed or refused slots but at this point I need to keep (more like regain) a balance. 0 Share this post Link to post
Argent Agent Posted June 2, 2016 Sexy Sky Time For those curious what sorts of skies I've given to Marc: Spoiler 0 Share this post Link to post
Tristan Posted June 2, 2016 Those blue ones are beautiful, definitely nabbing one of those for my map. 0 Share this post Link to post
Chainie Posted June 2, 2016 Zakurum said:Sexy Sky Time https://www.dropbox.com/s/y9bl6h2grzbzkbt/GRYTL.bmp?dl=1 0 Share this post Link to post
Alter Posted June 2, 2016 Started my Mayhem map (160 things), i'm doing something different for once. 0 Share this post Link to post
dobu gabu maru Posted June 2, 2016 Got the mechanics of the final battle down, but there's still a ways to go (and nine more monsters to add!) 0 Share this post Link to post
Dragonfly Posted June 3, 2016 Interesting screenies everyone. My map's seen far less progress than one would desire. Can I ask what sky will be used to replace the Episode 3 sky? I'd rather not have to do sky transfers all over the place if I can help it! 0 Share this post Link to post
Dragonfly Posted June 3, 2016 Bump: The last shot in particular is very WIP and as such is likely to change (as well as have all those texture alignments fixed up!) 0 Share this post Link to post
Marcaek Posted June 3, 2016 Very nice. I'll have the blue flags fixed as soon as I can btw. 0 Share this post Link to post
Dragonfly Posted June 3, 2016 This palette is unintentionally hilarious: 0 Share this post Link to post
A.Gamma Posted June 4, 2016 Seems like I'm the slowest mapper around. No lighting, monsters or other stuff. Just architecture. 0 Share this post Link to post
Breezeep Posted June 4, 2016 Haven't really done much, just posting this to let everyone know that I'm making something for this. 0 Share this post Link to post
dobu gabu maru Posted June 5, 2016 Central tower is done... might be biting off more than I can chew, but I'm gonna keep at it. I'll throw up another map update when I feel I've made good progress with the other lotus pedals. 0 Share this post Link to post
SFoZ911 Posted June 5, 2016 How do I use the Quake resources correctly? Some of them looks completely broken. I apologize if I sound newbie but I never actually used those textured before. 0 Share this post Link to post
Marcaek Posted June 5, 2016 SFoZ911 said:How do I use the Quake resources correctly? Some of them looks completely broken. I apologize if I sound newbie but I never actually used those textured before. Urthar fixed it up so I'll prob replace the current Quake stuff with his, although I'm experimenting with how to squeeze the purples back in somehow first. 0 Share this post Link to post
Deleted_Account Posted June 5, 2016 Alfonzo said:http://i.imgur.com/bYdHJEQ.png http://i.imgur.com/fzmUmQK.png http://i.imgur.com/0l6m80d.png What a spanking map! Absolutely breathtaking. 0 Share this post Link to post