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Ahh!

Pretty small -cl 9 map showing off some of the allhell.wad bestiary and sprite replacements (a few changes are reverted back to the Doom II originals). Credit to Joel Huenink for sprites and dehacked work, and to Jimmy for the sky (not sure who made it but I got it from a map of his). The music is from map02 of Erkattäññe.

HMP has fewer monsters, UV is full of monsters.



DL: http://www.mediafire.com/download/m37s2v14252h5wb/ahh%21.wad

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Well that was interesting. I have not played allhell.wad so I don't know what it's like but these weapons at least seem like they are a decent fit for slaughter-like gameplay. The floating baron thing seemed rather useless but maybe I just didn't properly see what he can do. The Attack helicopters were probably the best enemy replacement, although the fight itself here could have been a bit more interesting as circle strafing & spamming the flamethrower seemed to work a little too well. The music choice is interesting and somehow quite fitting.

FDA: https://www.doomworld.com/vb/attachment.php?postid=1669149

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FDA -cl 9, 4 deaths, 11:34 total time. I played like crap and probably should have died at least 4 times in my finished run, lol. Great maps as always rdwpa!

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