For your next XWE version, could you have it so that the color number 251 (A purple shade) not be read as invisible constantly?

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Magenta (RGB 255,0,255) was treated as transparent for Duke3D graphics (and every other game that uses the same engine). I adjusted it so that those will still be transparent but the Doom 251 color gets imported fine too. Grab the latest beta and give it a try.

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