ROTT graphics replacement

How come when I replace graphics in ROTT, it looks very jumbled?!
And I have to keep hexing my wad file to give it an IWAD header too
There is also tutti-frutti when viewing masked textures in XWE


Also is there any chance of supporting the special FONT lumps?

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its simple, just modifie the sprites to doom's pallete

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Godspeed said:

its simple, just modifie the sprites to doom's pallete

What happened to using the brain?

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So is this indicative of a possible OpenRott?

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Nope, I just wanted to change scott's mystical head. I wouldn't even dare do such a project with a hostile 3D Realms.

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It really sucks they canned your other projects.

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Thought so. It's a shame, too: since basically the only user content for ROTT is map stuff, there could be a new palette and everything.

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If someone does do one, it'll be a high chance of something totally lame from kooltore.

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I've been having some problems with the XWE version I've been using (the latest beta); it tends to have issues with the TEXTUREx lumps. Maybe its ROTT support is imperfect or incomplete, in any case.

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