[Update 2.1.2020: Download link to idgames (joi_lstcv15.zip).] https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/joi_lstcv15   Another mirrors for download: https://www.mediafire.com/file/fupwsvflfteybx6/joi_lstcv15.zip/file https://files.fm/u/wyvqqqec   Lost civilization 2, The desolation:       Lost Civ 2 part 1 release thread!   Changes:   This is a thread for my project "lost civilization". Hopefully I've achieved something unique and memorable what has never been seen before.   [Update 13.2.2021 @PNEY fixed as map names weren't displayed correctly, ambient sounds for GZDoom players etc]: https://www.doomworld.com/forum/topic/119714-the-minor-facelift-project/

     


          MORE SCREENSHOTS, A LOT!     Layouts:   Maplist:   Goals for my mapping:
-Fun
-Nonlinear (can be 2 of the same keycard, key only for a secret, etc.) -Lots of secrets
-Lifelike environments
-Good flow, lots of room to move
-Small puzzles
-Easy platforming
Boom-compatible.
Tested in GZDoom, prBoom+.
Freelook allowed.
Multiplayer, only player starts (not tested).
Mapinfo support (crouching and jumping disabled)
Mapslots map01 - map21 + map31
    Story: A civilization was collapsed as people got into religion of "ignorant egoistic idiotism". Genetically modified cattle and food turned the people and animals to agressive zombies. But there were few survivors. How they weren't affected?   Credits (textures):   Credits (music): Jimmy (From Jimmys jukebox) & Björn Lynne (http://www.lynnemusic.com/midi.html)