Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited


About Jaska

  • Rank
    Junior Member

Recent Profile Visitors

721 profile views
  1. Jaska

    Post Your Doom Picture (Part 2)

    I'll call it a day.
  2. Jaska

    Post Your Doom Picture (Part 2)

    Spiderweb inspired arena. It's just overwhelming how much work there is to get it look good and finish it. While looking simple, even to get here there has been a lot of work and experimenting.. And how to get an interesting gameplay? That's another question. May have to change a lot of things here. Add pillars, even break the circular shape, change textures... Maybe it'll never be completed, heh.
  3. Jaska

    Post Your Doom Picture (Part 2)

    What game is that?
  4. Jaska

    StalungCraeft Texture Pack

    Nice textures! I'll be using some.
  5. Earlier builder creashed more often. Now I can't even remember last crash. But I constantly hit ctrl+s. When the file corrupts there are 3 automatic backups. But like two times this has helped :
  6. Jaska

    Things about Doom you just found out

    Changesky-command is useful in gzdoom when trying to select the best sky for a map.. Although doesn't work when transfersky is used.
  7. Good maps! Gets the feel of the episodes nicely as mentioned. Fun to play. Nice that there are lots of windows so you see to other parts of a map -> you have a sense of progression all the time.
  8. Jaska

    Post Your Doom Picture (Part 2)

    No, no! Don't trash your maps! Progress on the city:
  9. So, examples! Link also! I liked THT: Threnody:s map20. I think it has a great start. You have always multiple paths to proceed. It forces you to move, without too much pressure. You have the space to move... I think this may be an example map how to do things in a not linear way? Of cource there are choke points but the primary progression is very good. I like. https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/thtthren
  10. Jaska

    Level design tropes you use

    Now I'm planning to create set ups which can be accessed from 2-3 directions. And also there will be free roaming monsters. Of course this is difficult to manage..
  11. Jaska

    Level design tropes you use

    And one dislike.. Archviles..
  12. Jaska

    Level design tropes you use

    True. What I find a very challenging to do is how difficult the map is going to be. When I play something like Sunlust I die continuously after map(08) (can't remember). So sure there is different genres for a gameplay difficulties and styles.. Can't please everyone, that's sure. So for me many mapsets are too difficult. I like more of an explorative maps, the easier ones. I play too little, I should play more to get better grasp of difficulties of mapsets on general..and gameplay visions as well. I'm more of a "world"-creator than gameplay-"guy". I think I don't like those maps that are meant to be played at certain way to win. But it is a kind of a paradox that good level design lets the player think that he has solved the problem although there was only one way to do the whole thing. It's good to have variation. Some easy parts, then harder etc. Maybe even monsterless parts to build up tension? I may be too drunk for this :D
  13. Jaska

    Level design tropes you use

    Well, I have to check your maps! My tropes: -I have a visual view in my mind which I try to mimick -I play the map -gameplay sucks -I change the geometry, add monsters -I think it may be too easy for everyone else, I add monsters -add download link to DW-people for feedback -gameplay has some problems -I change the geometry, add monsters -I think it may still be too easy for some, I add monsters (revs, and suitepee doesn't approve) -add more details -add more monsters -maybe there are too much low tier monsters and too less high tier... - (endless cycle of removing and adding monsters) Random -early rocket launcher for gibbing -barrels for gibbing -height difference so you can gibn'drop -trying to build a fun experience -multiple paths -lots of secrets -lots of exploration -maybe some "wow" experiences -nice architecture -believable locations, seamless continuation of the maps.. -kind of a story to tell (not yet accomplished)
  14. Jaska

    Post Your Doom Picture (Part 2)

    Realizing how the stair builder works has been the greatest thing for a while. I've been into facades now. ..and being more of an architect(?) than a doom mapper(?). I've always wanted to be an architect, actually. ..and of course some interiors as well
  15. Jaska

    Post Your Doom Picture (Part 2)

    Built a facade.