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About Jaska

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  1. I'm Also Looking to Play and Record Your Maps

    Thanks for the feedback. -I changed some of the rockets to easy skill only. Put al lot of rockets because I found it kind of fun to blast down enemies down the cliffs with them. But there was too much of them obviously. -Strange how I didn't notice how monotonous texturing was until you mentioned. Changing that a bit. -Invisible blocking walls.. That has been a problem with no good solution for some time. I'll maybe add fence everywhere else but water. -Optional paths with secret keys are not implemented the best way but didn't figure out a better way.. -Changed layout as it was supposed to be - you can't skip half of the map by dropping into water and teleporting up. Changed some teleport destinations to so you don't teleport further to map, where you haven't been. Water could also be damaging slime or something so dropping down wouldn't be encouraged. But that would change the mood of the map. -It's a bit harder on UV. But I've already made it a little harder on that.. -I'm suffering from a some kind of mapping block so my mapping is even slower than normal, heh.
  2. Post Your Doom Picture (Part 2)

    Thanks @Dragonfly & @Deadwing. Yes, when I start editor and open one of my unfinished map I just don't have ideas. Maybe that episodic release would be a good thing. I have to think about it.
  3. Post Your Doom Picture (Part 2)

    Starting to feel I wan't to get rid of my project ASAP. Kind a stuck. No real progress.. Some kind of hotel architecture for the city centre -map. Both: Sub urban map (still needs work, quite complete):
  4. Found the problem.... I had commented out the music on mapinfo so music didn't play on GZDoom but did in PRBoom for example.
  5. EDIT: FIXED! Why custom midis work only in map01 and map09 https://files.fm/u/cq3btrfr I've named them like this: D_RUNNIN D_STALKS D_COUNTD D_BETWEE D_DOOM D_THE_DA D_SHAWN D_DDTBLU D_IN_CIT They are normal MIDI-files. They are taken from Jimmy's jukebox: D_RUNNIN = D_ENGAGE D_STALKS = D_FACES D_COUNTD = D_FALLEN D_BETWEE = D_FAREWL D_DOOM = D_FTHRUS D_THE_DA = D_GATES D_SHAWN = D_GRANIT D_DDTBLU = D_GREATH D_IN_CIT = D_GUARDH
  6. Post Your Doom Picture (Part 2)

    Concentrating on useless details again. No progression to any maps but i made a sawmill.. Not too good animation, my first one to here.
  7. Post Your Doom Picture (Part 2)

    Great sky! Now you forced me to do one more forest map! Or change this map into to a night, had to test it immediately! :
  8. Post Your Doom Picture (Part 2)

    Uhh. For some reason started again some overdetailed nature- thingie. I have found too many cool textures and I have to test them but don't know where to go next with this..
  9. I'm putting it to a different mapslot. So it's not on this release at all.
  10. I'm Also Looking to Play and Record Your Maps

    It's not released yet. Another update.. A new map here, the 1st. I thought the next update would be like the last release but I was wrong. There are 2 more finished maps (not in this release) and progress on 4 maps but its sloooooow. This map came together quite rapidly.
  11. I'm Also Looking to Play and Record Your Maps

    Hi, try this. I changed the 1st map to a new map! It's quite different from the previous version's opener.
  12. Tried to do a custom sky texture.. Clouds are taken from the texture-thread. Mountains are from my own photo. Not easy to do nice skies even if the original photo would be good. I'm not familiar how to get pics converted to doom palette nicely.. What is the thing with the sky resolutions? Height seems to be 128 or 240 on most skies. Why 240? Why not 256?
  13. Post Your Doom Picture (Part 2)

    Where are you mapping to? Edit: Propably to this..
  14. Post Your Doom Picture (Part 2)

    Whoah!! Madness!
  15. Dark Universe wad. Testing and feedback wanted.

    +Very nice looking atmospheric maps! +Wasn't too difficult even for me. Played HMP. +Liked all the secrets and exploration. +Reminded me about System shock 2 which is always a great thing. -Got "lost" a couple of times. Idea: Maybe some different approaches / themes on future maps?