Hellevator is speedmapping community project built around time and space limitations. Each map was built in 3 days with only small balance, textures and bugfix adjustment allowed afterwards.   The premise of the project is simple: Demons are trying to invade Heaven and have built a skyscrapper to reach Heaven and conquer it. And they did it right in your backyard! So you must ride 30 floor tall building all the way up to the roof to stop them.   Due to different people of different skill level mapping in different times, there's certain discrepancy in difficulty level and style. A few difficulty spikes (And a few difficulty dips) here and there were inevitable and couldn't be easily smoothed out by moving maps around. Don't be afraid to use IDCLEV if you hit a snag. All maps were designed for pistol start.   The mapping format was Boom, tested primarily in PrBoom+ gzDoom was partially used without issue, but not fully tested in it. Mouselook is not recommended, at least it's not recommended to look out of the window, might break the illusion.   The table of contents is too big for this post, so here's the link See also CREDITS.TXT inside archive for the same list   Random screenshots from some of my favourite levels:     The main coordination discord is hosted on Blue Pineapple's channel: https://discord.gg/bK8p7pR   GET THE FILE FROM IDGAMES NOW  
Former content with rules: