So yesterday I fiddled around with Doom 32x and decided to start a new project, a big but small one that should be finished in the next week or so. (Well, looks like I was wrong.) Me and Alex (Who is on Doomworld, @TheLesha) present to you, ladies and gentlemen... Doom 32x: Delta Inspired by the early September 6th and 9th prototypes, (Which were closer to the PC version) this hack consists of bringing the original levels back to Doom 32x, and spice it up with its own improvements/changes. (Such as the custom bosses to replace the old ones that were impossible to import, bonus levels, etc...) While other similar projects were made in the past, (Such as e-doctor e-Modder's level hack which brought all the levels back but not the textures, or of course, Doom 32x Resurrection) Delta sought to bring the best possible experience with the right balance of the original PC textures and geometry, while trying to keep a playable framerate and the old engine. So, this is intended for those who like the vanilla Doom 32x engine, and felt like checking out the "ultimate" version of what could be done with said engine.   So, while Resurrection is arguably the better game/hack for a casual playthrough, if you've been wanting a slightly different Doom experience closer to the original 32x version, Doom 32x: Delta is for you!   TRAILERS AND VIDEOS FULL RELEASE (Officially Official, of course. Also served as the Inferno trailer) Episode 1 (In all its using-the-Doom-64-main-theme-glory)   THE EPISODE 2 TRAILER IS ALSO HERE! (With a neat little montage in the middle to the beat of the song) Episode 4 Trailer (Was released separately prior to Delta's release; Textures are not reflective of the final Delta product.) SIGIL Full Playthrough (Acted as the trailer because I was lazy to do otherwise lol) -=DOWNLOADS=- The RHDN Release (All episodes!): https://www.romhacking.net/hacks/5732/   -Single Episodes- Episode 1 - Knee-Deep in The Dead (E1M2 Freeze Fix): http://www.mediafire.com/file/utm9zsrsa13266a/Episode_1_E1M2_FIX.xdelta/file Episode 2 - The Shores of Hell: https://www.mediafire.com/file/mkkjjege3294jap/Doom32xDelta_Episode2.zip/file Episode 3 - Inferno (E3M8 Small Fix) : http://www.mediafire.com/file/pkzpi23lrdmsenj/Episode_3_E3M8_FIX.xdelta/file Episode 4  - Thy Flesh Consumed 32x+: http://www.mediafire.com/file/aid7qce1es8d5pn/Episode_4.xdelta/file Episode 5 - SI6IL 32x: https://www.mediafire.com/file/pbd1or8e7ubqwop/Episode_5.xdelta/file   Patching instructions: You need a Doom 32x (JU) ROM (Ntsc), and an xdelta patcher. You need to apply each episode patch to a separate ROM using an xdelta patcher.   IMPORTANT NOTES -The main menu level select goes from 0 to 8. (See info below for MAP00) -Episode 2 Bug: Due to the demo using the automap, if you start the game when the demo is in the automap, you won't be able to run, shoot or activate doors. Simply activate your minimap and deactivate it to fix this. -Monster infighting is restored thanks to Lesha's genius. -Oh yes, MAP00. Because I like making Doom maps and I wanted to include a bonus, Episode 1 and 3 have a bonus map in said slot (Episode 2 was meant to have one but it got wiped, sooo...) Episode 1 MAP00: Hectic 32x. This Doom 64-inspired level features a lot of tricks and traps, with huge rewards and huge challenges. When getting out (If you get out that is) you will AT LEAST have a Shotgun and a Rocket Launcher. But if you solve all the secret puzzles, you could also get out with a Plasma Rifle and a Soulsphere. Happy hunting! Episode 3 MAP00: Baphomet's Demesne. Port of John Romero's SI6IL E5M1. Straightforward. -The new bosses were a necessity, as while there is a DEHACKED tool for the 32x port, it isn't able to create new thing states, and as such, it was impossible to make custom attacks that weren't in the code already (And those of the boss monsters were removed. And since we don't HAVE the original source code, I had to get creative)   Well, have fun!!! This hack was given a mentionation by Romero himself in the 2021 Cacowards Thread. (And he sent me a free Beast Box, cool guy!)   (Bonus stuff (Ended up being scrapped or lost)) Doom 2: (Developed by @Wavy, only goes from MAP01-MAP11) https://www.mediafire.com/file/jtegv4ddbv1osyr/Doom32xDelta-HellOnEarth_Ep1.xdelta/file Plutonia Demo: (Lost along with the other Delta source files when my computer broke down. MAP01-MAP03) https://www.mediafire.com/file/61m3lq87skpkd0s/plutonia_demo.xdelta/file