So I'm salvaging resources from my old project for ZDoom, and making a vanilla version with redone maps instead.
The ZDoom version was started around November 2010, was for ZDoom, and the maps were based on the 0.4 versions. Around February I was becoming increasingly disappointed with how the maps were turning out. I felt that I was deviating too much from the original maps, taking too many liberties of changing gameplay and other things.
So around June 2011, I decided to pick up the pieces of the old project and make it a vanilla mod instead. I made a new mapset based on the 0.5 maps, and I am focusing more on enhancing them with updates of later versions of the maps, while retaining the feel of the alpha maps.
Anyway, this runs on a custom engine, a version of Chocolate Doom modified for my purposes. I'm making my own small modifications here and there, but the problem is, is that I'm not a coder, and I'll probably need a coder for this project, since a major part of it would be the engine features.
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