Bumping again to beg for coders. This project really needs to have beta and alpha gameplay features ported over, and I am unable to do this myself. Seriously, is there anyone familiar with the alpha code through reverse engineering that would be willing to port some features over to a custom version of Chocolate Doom for this project?

I'm totally able to handle the rest of the project on my own, but my inability to code is a pretty big roadblock for this project. I am currently trying to learn C, but I'm not nearly proficient enough yet to work with the Doom code. I've tried several times to edit the source myself, but it's beyond me, honestly.

Really though, is there anyone at all that would be willing to be the engine coder for this? Most the features this project needs already exist in the prototype versions of Doom, all that needs to be done is having them ported to Chocolate Doom.