The Doom Movement Bible Hi and welcome to the Doom Movement Bible. Here I sort out once and for all all the quirks and vagaries of the Doom movement code, including all the weird tricks and how they operate. Metrics
Strafe running
SR50
Skip glide
Squeeze glide
Line skipping (south / west)
Item bumping
Monsters opening doors
Wall running
Thing running
Wallrun "air control"
Line skipping (north / east)
Momentum preservation
Void glide
Elastic collisions