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About Linguica

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  1. same but reversed
  2. Using some WAD hacking tricks, you could make a teleport texture be able to be aligned anywhere on an 8-pixel grid using only 60 kilobytes total, compared to the 256 kilobytes it would take to do it naively.
  3. I read that OpenBSD was apprised of the issue months ago and refused to sit on their patch and so the researchers have said that next time they just won't tell the OpenBSD people until the embargo is almost up, lol.
  4. Whispers are going around that a bad WPA2 vulnerability is going to be revealed tomorrow morning that has the potential to make basically all wifi networks effectively unencrypted. So this thread is to remember the good times before we all had to revert to ethernet cables again. We had a good run ;_;
  5. Well what I meant is that the luma coefficients and the color primaries for a SDTV display are different from an HDTV display, and so I don't know if you can just take a normal RGB image and display it on a SDTV via a N64 without having color shifting, e.g.,
  6. This is a minor issue in the grand scheme of things, but how does the N64 deal with color space conversion, if at all? I assume everything on the N64 is converted to Rec.601 as opposed to the more modern Rec.709, and since sRGB uses the same color space as Rec.709, stuff might come out with a slight green or magenta cast to it. And that's not even mentioning whether or not the N64 uses "TV-safe" colors where anything below 16 is pure black and anything above 235 is pure white.
  7. Please stop.
  8. "I assumed there was no modding community for Doom" 🤔 "Does DOOM have its own Noclip? Well yes and no" what the hell ZDoom is "the definitive version of Doom" The stunning revelation that if you are behind an enemy and you haven't fired a shot near them, they are still asleep! The stunning revelation that you can "fiddle around with the options" to increase the screen size and hide the HUD Doesn't increase the draw distance in the GZDB visual mode Doesn't even mention the one thing in Doom that actually qualifies as a "boundary break" sort of thing: sound pipes to monster teleporter rooms, a la E1M9
  9. I have no idea what any of that means, but it's awesome to see you still working on it!
  10. Goatlord, before you start asking for help on your new mega-cool-and-whatnot project, make sure you have something to show first (screenshots, map downloads, etc). Keep in mind we've already seen thousands of upcoming projects that actually never got done.
  11. Finally got around to doing a rough before/after count of # of likes given, to see if hiding reputation counts had any effect.



    1. Csonicgo


      I'm still going to like this status

    2. rf`


      The real question is, is it going up because they're hidden or we're just getting more people used to liking things?

    3. MrGlide


      I liked things more because it was hidden, and also likes became unlimited.


  12. Good luck getting that on the App Store...
  13. These are the steps involved in producing a basic spacebar-operated door: Create appropriate sectors. Any shape will do for the door, but it will need two adjacent sectors for the doorway to connect between. Unless you particularly want a tall door, make sure that the sectors adjoining the door have ceilings no more than about 128 units from their floors; use recess sectors as necessary. Make sure that the lines bordering adjacent sectors have their right sides facing out from the door sector. Set the sector’s ceiling height to the same as its floor. Put appropriate door textures on the upper texture slots of the lines representing the faces of the door; clear their upper unpegged flag. Put appropriate textures on the side walls of the door sector; set their lower unpegged flag. Set the special attribute of each door face that you want a player to be able to activate to DR Door Open or whatever.
  14. Yes, I would like to do a 25 Years of Doom thing.
  15. Funny that you take a picture of these, since just a month or two ago I found a guy on eBay auctioning what he claimed were the "original Doom master disks" and the labels weren't even remotely similar: