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Linguica

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About Linguica

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  1. There is a program called ffmpeg that can convert video files from one format to another. One format it can output is animated GIFs. ffmpeg -i doom3.mp4 doom3.gif When used with the simplest default options, ffmpeg uses a predefined GIF palette and just stipples the image into these colors: Various sites do this - imgur does for sure, I imagine many others as well. If you upload a video of Doom gameplay and have it converted to GIF the above palette will be applied to the video. So I figured I could make a pre-palette-shifted Doom WAD, so when ffmpeg converts it to a GIF, all the colors are already there and it doesn't have to do anything! ➡️ Yeah, please do not use this. ffmpeg playpal.zip
  2. Funny that you say this, for two reasons: Rendering sprites at the subsector level is critical to changing the renderer to do The Right Thing, as elaborated upon by John D. Carmack, December 23, 1997: @Kaiser has recently been rewriting the Doom64 EX renderer to draw everything in a single pass (in other words, doing The Right Thing), and the key for him was to split up sprite rendering by subsector.
  3. Linguica

    Vanilla Doom smooth weapons

    I edited the frame offsets and the DEH frame sequence / timing (well, the source decorate...). until it looked more like recoil and less like an unnatural gun twist.
  4. Linguica

    magdump.deh

    Does what it says on the tin. Should be compatible with any port that load DEHs. magdump.zip
  5. Linguica

    Vanilla Doom smooth weapons

    Playing with this again made me take a quick crack at making the plasma rifle's recoil look a little more natural: It would be nice if an artist took the time to make a couple more tweens in between the normal state and the original recoil frame, instead of having extra frames overexaggerating it.
  6. Linguica

    Has PBR for Doom been a disappointment so far?

    I don't know where else to put this, but while messing with PBR related stuff I made a customized lights.pk3 that just dims / desaturates all the light color definitions. lights.pk3.zip
  7. Linguica

    Has PBR for Doom been a disappointment so far?

    I would be interested to see how Doom looked with subtle PBR materials for all IWAD textures and all other effects turned off / set to mimic software rendering.
  8. Linguica

    Post Your Doom Picture (Part 2)

    This is basically just a fancy way of hex editing the original EXE.
  9. Linguica

    Post Your Doom Picture (Part 2)

    Since no one knew what to make of my proof of concept, here's another so that instead of doing 5*(P_Random ()%3+1), the player's pistol does 5*(P_Random ()%255+1). The important thing here is that I can disassemble a function from the original DOS EXE with a single (well, stretching the definitions of that) command, edit the assembly code, and then successfully reassemble it into a genetically modified exe.
  10. Linguica

    The Definitive Guide to Visplanes

    Have you seen this thread @anotak made last week?
  11. Linguica

    Post Your Doom Picture (Part 2)

    Using simple tools to disassemble, edit, and reassemble the DOS exe. Here I am changing the max visplanes from 128 to 16, so Map01 exits with a no more visplanes error immediately.
  12. Linguica

    Things about Doom you just found out

    doom / doom2.exe have a qwerty layout hardcoded into them for some reason. Is this some DOS / Watcom thing?
  13. I'm happy you shut down that bump fest known as agree or disagree.

    1. really nice person 😂👌

      really nice person 😂👌

      dIsAgReE, it was a fun thread

       

      The master/slave concept in programming stuff shouldn't be offensive

    2. Ex Oblivione

      Ex Oblivione

      Good work Linguine!

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