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Linguica

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About Linguica

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  1. Linguica

    Ethics of announcements/releases

    It's a standard feature, but it's pretty half-baked which is why I haven't actually started using it as the front page yet. I need to figure out a way to be able to have offsite links or embedded tweets or whatever.
  2. Linguica

    REKKR - V1.11

    Suit yourself, but if jumping defaults to on in GZDoom, a bunch of people will jump through / break all the maps, especially if they aren't terribly familiar with Doom / aren't aware that this is a strict Doom mod where jumping doesn't exist. What you want is Crispy Doom.
  3. Linguica

    REKKR - V1.11

    Did you purposely change the default? Any particular reason?
  4. Linguica

    Ethics of announcements/releases

    The hope is to take https://www.doomworld.com/ourpicks/ and hack it into a "news" page but I haven't done it yet.
  5. Linguica

    Doom 64 for Doom II - Released!

    Well I literally accidentally grabbed the red key in the course of normal play, I wasn't even really intending to.
  6. Linguica

    Doom 64 for Doom II - Released!

    On Map10 I was able to run forward and instantly grab the red key off of the platform it was on the second I first saw it. Is that intentional? edit: I just bump grabbed the yellow key on the same map too.
  7. Linguica

    Doom 64 for Doom II - Released!

    If you could get it compiling and working otherwise then I am sure I or someone else could do the appropriate source code changes.
  8. Linguica

    Doom 64 for Doom II - Released!

    I hope somebody with the appropriate hardware could run this on https://doomwiki.org/wiki/64Doom, resulting in the port ouroboros of Doom for Nintendo 64 for Doom 2 for PC for Nintendo 64. Then replace the ROM chip inside a real Doom 64 cart and give it to someone to utterly confuse them.
  9. Linguica

    Doom 64 for Doom II - Released!

    If you have a barrel at a distance such that the player is supposed to take 1 damage, in ITYTD it will be rounded down to 0, as is my understanding. If the levels all use a similar setup then I expect playing on ITYTD would break all of them.
  10. Linguica

    Doom 64 for Doom II - Released!

    The "scripting" on the switch in the dark room near the start of Map02 is broken on ITYTD in choco. Also idcleving to Map02 in Eternity and PrBoom+ seems to load the vanilla version, not the Boom version?
  11. Linguica

    Things about Doom you just found out

    When the game crashes, it's pretty clearly DOS - you can see stuff about Watcom, DOS/4GW, etc. Also the EXE filename appears to be "ddtdoom" so I guess this was during a period when Dave Taylor was pounding on it to get the automap, status bar, menus etc sorted out.
  12. Linguica

    Things about Doom you just found out

    In the "A Visit to id Software" video you can see that when Romero is noclipping, the screen doesn't have HOM like it does in the final game, suggesting that a month before launch it was still using plain mode 13h and not the triple-buffered "Mode Y" it used in the release code. Also when the crusher hurts him, the game shows an ouch face, not the usual pain face.
  13. Linguica

    REKKR - V1.11

    Surely you could use REKKR with the Freedoom IWAD?
  14. Linguica

    The Quake Awards

    Cacowards Cacoawards Cakoawards Cakeawards Qakeawards Quakeawards
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