After spending 6 months on these maps, I've finally made the most promising maps for openning a new community project that I can do.

Images of all the maps so far : Mapping rules :
-Must use Doom 2 as the Iwad
-Must be Boom compatible
-Must use cc4-tex.wad texture pack (can be found here) and/or stock Doom 2 textures (alterenative skies will be provided for each episode later)
-Use one of the many themes provided to be the majority of the map (Themes provided in the map list)
-The final map of each episode must have a death exit as a non-secret exit (Except for MAP30, this rule also applies to MAP31 and MAP32)
-The final map of each episode must have no invulnerabilities [Except for MAP30 (this rule is here incase the player has the invulnerability while going for the death exit (rule won't apply to a map that uses the telefragging voodoo doll technique), this rule also applies to MAP31 and MAP32]
-Must have an exit and the player start spawn
-Mustn't use nazis (outside of secrets and the secret maps, commander keens may be used only if aren't seen in regular maps)

Mapping tips (that I could otherwise include in the map myself) :
-Death exits should be a cutscene connecting to the next episode's theme
-Use custom MIDIs
-Implement difficulty settings
-Should be multiplayer compatible
-Should have a title
-MAP15 and MAP31 should have secret exits
-The slaughterfest maps don't require a ton of monsters, the Scythe series never exceeded the 1000 monsters counter, you don't have to exceed that limit for the map to be considered a slaughterfest, but feel free to do so if you're an extremist
-Have it bugless
-Have at least one item and secret

Maps so far :

-Short maps.

Rural areas/villages
MAP01 : "Mass genocide"* by joe-ilya
MAP02 : Open (feel free to use this rough layout plan by Memfis)
MAP03 : (a rural environment set in/by a swamp)** by ChaingunnerX
MAP04 : (castles and farms)** by Deadwing
MAP05 : "Library of spells"* by D0paminecloud

Dry wild west
MAP06 : (untitled)** by walter confalonieri
MAP07 : (untitled)** by 40oz
MAP08 : (untitled)(WIP) by bzzrak
MAP09 : (untitled)** by Crunchynut44
MAP10 : Bad religion** by Lo_Mein

-Adventurous and explorational maps

Spaceships
MAP11 : Open
MAP12 : Open
MAP13 : "From planet to planet"* by joe-ilya
MAP14 : (Untitled)** by Surreily
MAP15 : (Untitled)** by Quantum Dranger

Urban environments at night
MAP16 : Open
MAP17 : Open
MAP18 : Open
MAP19 : Open
MAP20 : Open

-Slaughterfests

Nature/aztec
MAP21 : Open
MAP22 : Open
MAP23 : Open
MAP24 : Open
MAP25 : "Twilight Sparkle massacre"* by joe-ilya

Hell environments
MAP26 : Open (feel free to use this map by SArais for visual inspiration if you want)
MAP27 : "Slaughterhouse"* by joe-ilya
MAP28 : Open
MAP29 : Open
MAP30 : Open

*These maps are in the same wad file.
**These maps are unpublished. Ideas for maps :
MAP03 - Going by a grand structure in several ways for 3d effect and interactivity.
MAP04 - A dungeon with troops suffering in different ways.
MAP19 - A ghetto on fire
MAP24 - Going lower and lower, and then into the metallic core of the earth
MAP22 - An exposed underground structure visible open from above the ground (it's digged out)
MAP29 - Climbing and jumping into a volcano.
MAP30 - Inside a volcano riding skulls and mortar over lava while fighting a boss or a few.

Story :
UAC decided to get onto another experiment into getting rid of the continous invasion of hell, so they got their favorite doomguy, but instead of commanding him in person, the company decided to hypnotize doomguy so he won't have to feel exhausted during his mission.
Now you're a UAC scientist who controls the hypnotized doomguy via a sense controller that was taught to the hypnotized doomguy and to you by the experiment founder.