This Modded executable for DOOM 3 BFG Edition which unlock features and slightly improves the classic DOOM engine inside DOOM 3 BFG.    Download Link: https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG/releases Wiki: https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG/wiki FAQ (moddb):https://www.moddb.com/mods/classic-rbdoom-3-bfg-edition/features/faq-for-classic-rbdoom-3-bfg Classic Edition (Classic DOOM ONLY): https://www.moddb.com/mods/classic-rbdoom-3-bfg-edition/downloads/doom-bfa-classic-edition Installer(moddb): https://www.moddb.com/mods/classic-rbdoom-3-bfg-edition/downloads/doom-bfa-127-installer   Version 1.2.7 has been released. changelog: WARNING: The game dll support is nearly complete but
there are still bugs while using them. [classicdoom] - When using the Classic Version, show on the console the name of the classic game with the engine version - Allow to change the game title with DEHACKED (old Strings ONLY) - When using Aspect Ratio Correction adjust automatically and the FOV (using parts of Crispy Doom source code) - Add controller glyphs. The glyphs will be shown only on the menu and they support both Xbox and Playstation layouts - Disable aim assit when freelook is active. Also added the option to re-enable the aim assist if freelook is active. - In DOOM 2 (& Expansions) after the end game cast, show the game's Credits and if the player interact again restart the cast - Add support for JPN PS Controller layout on and added select and back messages for the menu with a controller - Silence haptic feedback on Demo playbacks [DOOM3BFG] - Fixed cinematic audio with OpenAL - Allow to modify the Credits with new .lang files in the credits folder, and include some DOOM 3 (2019) credits - Fix console text input on SDL2 - Extend Vertex Cache and Save File maximum size for better mod support (Warning: It will break previous save files) - Allow to set brightness in lower than 1 from the Settings - Improve even further the classic weapon view - Restore Health tunnel Vision Effect - Add Japanese PS3 layout configuration (and switch) for the menus - Add window Icon to the SDL2 - Add Option to the Advance Settings in order to enable/disable the damage motion (replaced Adaptive Tonemapping HDR) - Remove sys_lang value limitation - Fixed various issues related to the sRGB to RGB conversion (using code from RBDOOM) - Fix issue with missing textures on DOOM 3 (2019) - Remove embedded shaders (use the shaders from base/renderprogs)   older updates:       Features: - Multiplayer Support (for both DOOM I and DOOM II) - Widescreen support (based on DOOM 3 Resolution) - Slightly increased FPS on 120FPS option in DOOM 3 (+5 FPS) - Support for Final DOOM IWADs (Added as DOOM II Expansions) - Improved Mod Suport (Similar to the original DOS version with built in DEUSF and DEHACKED) - The ability to use Classic DOOM paramemters - 4 new Classic DOOM parameters:   * -classich: Allow you to use cheats without the console (You better remeber them well because in 5 sec it reset it)   * -doom,doom2 : Set specific parameters per game (Allow you to load multiple mods and specify for which game they will run)   * -both: Set parameters for both games (you can also put them before -doom or -doom2) - A new parameter "com_game_mode" that allow you to open instantly DOOM,DOOM II or DOOM 3 (Thx VGA for feedback) Example : +set com_game_mode <number of DOOM (1,2,3)>  - Support for Master Levels(As DOOM II Expansions) (In order to play them put the folder with the Master Levels on <DOOM 3 BFG Directory>\base\wads and rename the folder with the Master Levels to "master")   NOTE: The levels are all in one pwad and they have the same order as the PSN Release   NOTE 2: Unlike the PSN Release finishing "The Express Elevator to hell" level with the normal exit will  result into finishing the Master Levels with the "bad" ending. In order to get the "good" ending you must finish the secret level "Bad Dream" which can only be accessed from the secret exit of "The Express Elevator to hell"