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MadGuy

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About MadGuy

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  1. MadGuy

    Classic RBDOOM 3 BFG

    And just released a small patch that brings back original NERVE music order and par times and If you want the download link JUST LOOK THE OP
  2. MadGuy

    Classic RBDOOM 3 BFG

    P.S. Hmm Interesting Gzdoom Builder can show you the sector index numbers, that can surely help to put reverbs on maps using REVERBD
  3. MadGuy

    Classic RBDOOM 3 BFG

    If the maps follow the same format of the original Doom with the addition of generalized linedefs and scrollers then yes (plus if it is udmf and has also the remaining lumps (SEGS,SSECTORS,NODES,REJECT,BLOCKMAP) then it's also ok)
  4. MadGuy

    Classic RBDOOM 3 BFG

    Bump for the addition of self shadows
  5. MadGuy

    Classic RBDOOM 3 BFG

    Also forgot to mention the official launch of the mod website https://maddecoder.github.io/Classic-RBDOOM-3-BFG
  6. Download Links: https://www.moddb.com/mods/classic-rbdoom-3-bfg-edition/downloads/classic-rbdoom3bfg-1111 https://www.moddb.com/mods/classic-rbdoom-3-bfg-edition/addons/doom-1-2-eax-demo
  7. MadGuy

    Classic RBDOOM 3 BFG

    Bump for the EAX on Doom 1 & 2
  8. Download Links: https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG/releases https://www.moddb.com/mods/classic-rbdoom-3-bfg-edition ROE addon: https://www.moddb.com/mods/classic-rbdoom-3-bfg-edition/downloads/roe-addon
  9. MadGuy

    Classic RBDOOM 3 BFG

    I manage to perfect the EAX support. You will need to download additionally this addon:https://www.moddb.com/mods/classic-rbdoom-3-bfg-edition/downloads/roe-addon
  10. The EXPINFO is pretty much another version of MAPINFO that use various features that are available on Classic RBDoom. Since the are too much on it and I might forget some here is the link to the GitHub wiki page that gives some more in depth detail about it. Also you don't have to set every single map unlike map info and you can have custom save directory for your mod. https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG/wiki/5.-EXPINFO
  11. MadGuy

    Classic RBDOOM 3 BFG

    eidoog dab gib eht rof tuo chtaW
  12. MadGuy

    Classic RBDOOM 3 BFG

    I started making a wiki on the GitHub about this port. If you want to see what kind of mods you can load or interested to make a mod for this port, you better take a look on this wiki. Link: https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG/wiki
  13. MadGuy

    Classic RBDOOM 3 BFG

    If anyone manage to use the OpenAL EFX and make it work please tell me.
  14. MadGuy

    Classic RBDOOM 3 BFG

    Ok, just uploaded the fixed source code file. Just make sure to re-download the source code. (Jeez you try to toy around with VMs and then you forget one compile error on linux)
  15. MadGuy

    Classic RBDOOM 3 BFG

    Bump,Bump,Bump my head to the wall because I manage to fix the Z-Memory. (Next time I copy source code from other source ports I will have to be more careful)
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