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MadGuy

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  1. MadGuy

    Classic RBDOOM 3 BFG

    And just updated it with PNG support for Classic Doom and a workaround fix for PS3 and SDL rumble
  2. MadGuy

    Classic RBDOOM 3 BFG

    Funny story I also have a ps3 controller which I used to test the full controller support on both Windows (with SCPtoolkit) and Linux
  3. MadGuy

    Doom Classic (BFG edition) guide

    Well if you want to load mods without merging them with the iwads, load Final Doom and Master Levels as expansions on Doom 2 and play MP on Doom 1 & 2 you can use "Classic RBDoom 3 BFG" source port/mod. https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG
  4. MadGuy

    Classic RBDOOM 3 BFG

    For the Linux users (mostly) I just updated some of the source code in order to been able to have Full Controller support (plug n' play anytime) like on windows.
  5. MadGuy

    Classic RBDOOM 3 BFG

    Try -doom -file /mods/DANTE666.WAD
  6. MadGuy

    Classic RBDOOM 3 BFG

    And just fixed. Make sure to use git clone to get the update since it's not a new release. BTW I forgot to mention that in order to load mods for classic DOOM games on linux the mod files must be on DOOM3BFG's base directory (I suggest to make a directory named mods and put them here)
  7. MadGuy

    Classic RBDOOM 3 BFG

    Good News a new update just released and fixes this issue along side many other issues on linux. The only thing you have to do is to download the source code of the latest release and compile it. (NOTE 1: Just don't go crazy on loading ogg,mp3 or flac audio file on linux otherwise you will get serious memory leaks) (NOTE 2: And don't try to load deh files if they are not inside wad,pk3 or zip files (at least for linux)) P.S.: I would suggest also to re-read the README.txt for some additional details
  8. MadGuy

    Classic RBDOOM 3 BFG

    Here is what commands You should use: rm -r Classic-RBDOOM-3-BFG mkdir Classic-RBDOOM-3-BFG git clone https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG cd Classic-RBDOOM-3-BFG/neo sudo chmod a+x ./cmake-linux-retail.sh ./cmake-linux-retail.sh cd .. cd build make wait for some time and you are good to go
  9. MadGuy

    Classic RBDOOM 3 BFG

    Try to use cmake-linux-retail.sh script (at least this is the one I used) and make sure you have get version 1.1.10 from git
  10. MadGuy

    Classic RBDOOM 3 BFG

    I also forgot to mention about linux support. As it seems linux's c++ 7 has got some extra steps to the paranoia and right now except if stated otherwise I don't think there is any other Doom 3 BFG Edition source port to been able to compile and run on the latest version of linux distro's like ubuntu. Plus dunno if you know it or not but I have manage to port Doom 3 Classic mod (a mod that remake Doom 1's first episode on doom 3) on Classic RBDoom 3BFG
  11. MadGuy

    Classic RBDOOM 3 BFG

    Well good news Classic RBDoom 3 BFG 1.1.10 just released and fixes the compile issue with linux c++ 7 (I manage to compile it successfully on ubuntu wsl 18.04)
  12. MadGuy

    Classic RBDOOM 3 BFG

    You're welcome, but why you use the r_aspectratio command when you can change it from the in-game system setings?
  13. I manage to port (most) the classic Doom 3 mod on Doom 3 BFG edition. All the maps are working (exept intro) on both singleplayer and multiplayer. I heavily recommend to use Classic RBDoom3BFG since it is the only Doom 3 BFG Edition source port that support .ogg and .flac audio files and you can start the singleplayer campaign by using the new game option. Download Link.
  14. MadGuy

    Classic RBDOOM 3 BFG

    Well good news a new version just released which giving you the option to change the aspect ratio on Doom 3. Also adds (experimental in some sort) aspect ratio correction for the classic Doom games.
  15. MadGuy

    Flaws in Doom 3 : BFG Edition.

    Well you can always try to use "Classic RBDoom3BFG" which is giving you the option to either use the armor-mounted or the original flashlight
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