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About MadGuy

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  1. MadGuy

    Classic RBDOOM 3 BFG

    And Linux Support is back with game dll support(plus freelook on Doom 1 & 2) And if you want to know more READ THE OP
  2. MadGuy

    Doom 3: Phobos

    Can you port this mod on BFG?
  3. MadGuy

    We ever gonna see doom 3 bfg mods ?

    Mod support on both Doom 1,2 & 3 plus dll support on Doom 3 https://www.doomworld.com/forum/topic/94538-classic-rbdoom-3-bfg
  4. MadGuy

    Doom 3 BFG allows mods after all?

    Mod support on both Doom 1,2 & 3 plus dll support on Doom 3 https://www.doomworld.com/forum/topic/94538-classic-rbdoom-3-bfg
  5. MadGuy

    Play Doom 3 Classic on Doom 3 BFG Edition

    And Just updated it. I restored some of the game.dll functionality (power ups) back (note: the dlls are available only on windows)
  6. Download link: https://www.moddb.com/mods/classic-rbdoom-3-bfg-edition/addons/classic-rbdoom-mod-megapack-2018 This package contain various mod updates in order to use the exclusive Classic RBDoom functionalities. This package contains additional map scripts (EXPINFO) general fixes, doom 3 additional expansion setup for various mods and a sample EXPINFO Mods included: DOOM 2: Eternal Doom III Vanguard Sid Scythe 1 & 2 Plutonia 2 Doom 64 for Doom 2 Batman Doom mod Army of darkness DOOM 3: In_Hell Doom 3 Hell Hole
  7. MadGuy

    Classic RBDOOM 3 BFG

    A hot fix for the game.dll is now available, plus I release an exclusive edition of this port called legacy Edition you can check it on moddb, this edition is essentially forced to use the game.dll in order to work (like the OG Doom 3)
  8. MadGuy

    Game dll support on Doom 3 BFG

    As the title says Classic RBDoom 3 BFG now supports game dll (beta). Of course you have to compile this port's source code to make this dll (OG DOOM 3 dlls are incompatible) Also these are my notes for other modders A. DONT MODIFY THE HEADER FILES As it seems the BFG executable MUST have the same headers as the dll Otherwise weird bugs will occur If you want to add new stuff like new classes either put them inside the cpp files or make new headers THAT ARE NOT INCLUDED ON GAME_LOCAL HEADER B. The autosave seems to crash the game sometimes when loading the second level But at least you can load the save file later and start from the second level C. Play it on 60 FPS The dll has it's own framerate and I haven't yet linked it with the cvar Aside from these two notes everything else work as intended
  9. MadGuy

    Classic RBDOOM 3 BFG

    After figuring out that ID use the flames of hell to solder game dll on the executable I took Doomguy's chainsaw cut it in half and fixed (most of) the link error it had and now it works the game dll is back on BFG
  10. MadGuy

    Classic RBDOOM 3 BFG

    And just released a small patch that brings back original NERVE music order and par times and If you want the download link JUST LOOK THE OP
  11. MadGuy

    Classic RBDOOM 3 BFG

    P.S. Hmm Interesting Gzdoom Builder can show you the sector index numbers, that can surely help to put reverbs on maps using REVERBD
  12. MadGuy

    Classic RBDOOM 3 BFG

    If the maps follow the same format of the original Doom with the addition of generalized linedefs and scrollers then yes (plus if it is udmf and has also the remaining lumps (SEGS,SSECTORS,NODES,REJECT,BLOCKMAP) then it's also ok)
  13. MadGuy

    Classic RBDOOM 3 BFG

    Bump for the addition of self shadows
  14. MadGuy

    Classic RBDOOM 3 BFG

    Also forgot to mention the official launch of the mod website https://maddecoder.github.io/Classic-RBDOOM-3-BFG
  15. Download Links: https://www.moddb.com/mods/classic-rbdoom-3-bfg-edition/downloads/classic-rbdoom3bfg-1111 https://www.moddb.com/mods/classic-rbdoom-3-bfg-edition/addons/doom-1-2-eax-demo