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      Server Downtime   01/17/18

      Our server host (Linode) is going to be applying patches to address the Meltdown vulnerability over the next day or two. Because this involves patching the hypervisor that the Doomworld virtual private server runs under, this will require some degree of downtime. Some of our servers are due to have this maintenance around midnight-ish tonight, America time, and the other server is due to have this maintenance tomorrow around midnight-ish, America time. So if you try and come to Doomworld and stuff appears to be broken, don't freak out!

MadGuy

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About MadGuy

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    Warming Up
  1. By the way if you already downloaded the latest release please re-download it. I left some bugs in the launcher and now they are fixed
  2. Now it has it's own launcher. Good for managing both DOOM I,II and 3 To be honest I'm kinda noob when it comes to rendering and the best I have manage was to actually increase the resolution which resulted just to more pixelated image
  3. Mostly because I'm still trying to figure out how to deal with the Resolution (It usually result into very bad results). Plus how many source ports allow you to change games and in the same time load different mods in the same runtime ?
  4. Because the port does not force the classic DOOM Engine to run on 4:3 aspect ratio and instead it uses the same aspect ratio that DOOM 3 uses
  5. Actually there is just go to settings and add a new source port/Engine. The external File list also works quite well with Classic RB DOOM 3 BFG
  6. BUMP FOR THE TRAILER (With a not so good photoshoped image)
  7. BUMP THE UPDATE
  8. Plus you can use it with Doom Builder
  9. This would require to make new parameter for DOOM 3 BFG not for the classic. When you open DOOM or DOOM II it start or re start the classic doom engine with emmbended -iwad parameter for either DOOM.wad or DOOM2.wad
  10. This Modded executable for DOOM 3 BFG Edition which unlock features and slightly improves the classic DOOM engine inside DOOM 3 BFG. Update 3: -Added Launcher that allow you to use mods on DOOM I & II and 3. Also allow you to set settings that added on the original RBDOOM 3 BFG (Thx VGA (again) for feedback) -Restore the functionality of fast parameter (including Nightmare Difficulty). -Restore the confirmation message when selecting the Nightmare difficulty -Restore the background animations for DOOM I's intermission maps - Added 2 new classic DOOM parameters: * -exp: set specific expansion to load when opening DOOM II Values: 1 = DOOM II 2 = No Rest for the Living 3 = TNT: Evilution 4 = The Plutonia Experiment 5 = Master Levels * ex: set specific mod per expansion Example: -file ex 1 mod Values: 1 = DOOM II 2 = TNT: Evilution 3 = The Plutonia Experiment 4 = Master Levels 5 = No rest for the Living Features: - Widescreen support (based on DOOM 3 Resolution) - Slightly increased FPS on 120FPS option in DOOM 3 (+5 FPS) - Support for Final DOOM IWADs (Added as DOOM II Expansions) - Improved Mod Suport (Similar to the original DOS version with built in DEUSF and DEHACKED) - The ability to use Classic DOOM paramemters - 4 new Classic DOOM parameters: * -classich: Allow you to use cheats without the console (You better remeber them well because in 5 sec it reset it) * -doom,doom2 : Set specific parameters per game (Allow you to load multiple mods and specify for which game they will run) * -both: Set parameters for both games (you can also put them before -doom or -doom2) - A new parameter "com_game_mode" that allow you to open instantly DOOM,DOOM II or DOOM 3 (Thx VGA for feedback) Example : +set com_game_mode <number of DOOM (1,2,3)> - Support for Master Levels(As DOOM II Expansions) (In order to play them put the folder with the Master Levels on <DOOM 3 BFG Directory>\base\wads and rename the folder with the Master Levels to "master") NOTE: The levels are all in one pwad and they have the same order as the PSN Release NOTE 2: Unlike the PSN Release finishing "The Express Elevator to hell" level with the normal exit will result into finishing the Master Levels with the "bad" ending. In order to get the "good" ending you must finish the secret level "Bad Dream" which can only be accessed from the secret exit of "The Express Elevator to hell" Download Link: https://github.com/MadDeCoDeR/Classic-RBDOOM-3-BFG/releases