An episode in the classic Doom style. The goal is to recreate as accurate
as possible the atmosphere of the original id levels. This is a collection
of the previous classic releases (classic1 - classic7) plus two new levels.
All maps support coop play and maps E2M1, E2M2, E2M6, E2M8, and E2M9 are
recommended for deathmatch modes.
Special Thanks to Vincent Catalaà and Chris 'Ryback' Ratcliff
whose detailed feedback allowed me to properly create an updated
version of The Classic Episode.
Also: Adam Williamson, Radek Pecka, Drew Devore, Joel Murdoch,
Joe Pallai, and Xit Vono for providing useful feedback that was
implemented into version 2.0
The Darkening Team
Tim Wright (Argh!) - email@example.com - whose level for
the Doom3d project inspired the red key area in classic7.
It can be found at: http://www.planetquake.com/Doom3d/
Doug Merrill (Opulent) for playtesting classic6.
Everybody who contributed ideas and feedback:
John Romero, Matthew Dixon, Paul Corfiatis, Michal Mesko,
Brad Carney, Martin Friberg, Lee Szymanski, Arno Slagboom
Ismail Saeed, Andrew Bassett, Derek Mac Donald, Jani Saksa,
Christian Hansen, and Laszlo Vecsei.
Jan, who Anthony would like to thank for being such a
great talent and nice guy. Jan, I've been captivated
by your levels since Dawn of the Dead. I was excited
when you allowed me to be a part of The Darkening. I
am privileged to have brought your classic series to
completion. Thank you, Jan.
And id software for bringing us this great "classic"
we call "DOOM".