Title: |
Ring of Death |
Filename: |
levels/doom/p-r/ringdeth.zip |
Size: |
24.21 KB |
Date: |
05/31/05 |
Author: |
Bruce H. Graw |
Description: |
An arena-style, wide-open level. A real challenge alone, easier in cooperative mode, and an excellent deathmatch level. |
Credits: |
The wonderful DEUers who made DEU so I could create this level. Those who don't, DEU! |
Base: |
New from scratch |
Build time: |
|
Editor(s) used: |
DEU 5.21 GCC |
Bugs: |
None...There used to be a Hall of Mirrors in the center area, but setting DEU's splitfactor to 16 fixed this. Users modifying this level should use "-sf 16" on the command line before using the Node Builder. |
Rating: |
(2 votes)
|
|
Download mirrors:
/idgames protocol:
|
|
Reviews:
|
Anonymous
| Yep, it's a simple big room with imps and barons and stuff and some more rooms. But it was ok. Easy to find your way, easy to play, ok design. 2.5/5 - Optimus | x | |
Anonymous
| This is from September 1994. As a single-player level it's poor; basically a donut-shaped arena with a satellite ring around the outside. Might be good in Deathmatch, but then again it's just a ring-shaped arena with some trees and 90 mostly weak monsters. You can win the level by running around in circles. If you know what to do you can finish it in no time (I did 27 seconds). | x |
View ringdeth.txt
|