Sprawling techbase medley with surreal interludes in hell. Assume the usual twaddle about teleportation research gone awry.|
This was an exercise in using the original Doom 2 textures and specials to build something very modern: with intricate spaces, long vistas and a bunch of half-assed environmental storytelling. Inspired by No Rest for the Living, Visions of Eternity, Vaporware Demo and Metroid Prime.
(This represents about half of the map I had planned before I hit the seg limit; I may finish the second half at some point before the Earth finally plunges into the Sun.)
Music by Conelrad: http://conelrad.co.uk Jani Saarijärvi for playtesting and invaluable design advice. The Doomworld forums for playtesting and vital criticism. My wife, for her unending patience.|
New from scratch|
About 5 months spread over 1.5 years.|
Doombuilder 2, GZDoomBuilder 2.3, Slade 3|
Slow loading and poor performance in Doomsday. A few slime trails here and there.|