7-level hub set in the Star Wars universe, using enemies, weapons, graphics, sounds, and music from Dark Forces. Play the role of Wrok Onmo, leader of a vicious gang of interstellar mercenaries. Steal the plans for the Imperial Cybernetics Facility from the Thal Vaishet Moon Base. Wreak havoc on the Imperial Space Station Alpha Centauri. Have a "disagreement" with Quatto the Hutt in his fortified palace. Hook up with a rebel spy in Mos Denra who is willing to pay hansomely for your services. Take down the IRF on the remote planet of Nagin Prime.
Lucas Arts for their excellent "DooM clone" Dark Forces id Software for DooM, DooM2 3DRealms for Duke Nukem3D, from which I extracted the moonscape sky patches, which I then modified to create 2 tall sky textures. Also the space suit, satellite dish, and numerous other graphics. Randy Heit (zdoom.notgod.com) for his incredible source port Neil Bowman (www.geocities.com/area51/lair/1800/stardoom.html) for the Rogue Jedi, miscellaneous sprites, graphics, sounds, and music. John Wriston (firstname.lastname@example.org) for what I believe was the first conversion of Dark Forces enemies (7/23/1996) for use in DooM in his Stwargfx.wad Garrett Granger (http://www.geocities.com/TimesSquare/Arcade/5333/) for some graphics from his SWDOOM2 project Jared-Michael Stein for graphics from swgfx8.wad (found on cdrom.com) Rich "Weeds" Nagel (http://ourworld.compuserve.com/homepages/RichNagel, RichNagel@Compuserve.com,) for his Nitesky2.wad, which I modified to create a tall sky texture (starry sky with nebula), and a starry sky Stian Skjondal (http://members.xoom.com/zerosignum, zsignal@organizer .net) for his skypack2.wad, which contains fantastic skyscapes. Chris Pisarczyk AKA ChrisDragon (email@example.com) for his Half- Life textures in Valve.wad Greg Zapf for the cool sounds in Swsnd0.wad Jonathan Daughtrey for additional sound in Cinsound.wad Chris Hopkins, who, back in 1994, was probably the first person to convert Star Wars music for use in DooM (Swmusfx4.wad)
All levels from scratch.
Most sounds, music, and graphics from Dark Forces by Lucas Arts.
Other resources as credited.
CAGE to extract graphics from Dark Forces BMPDF to convert DF graphics into bitmap format Wally to extract textures from Duke Nukem3D MS Paint & PhotoShop to convert into DooM palette & to modify graphics WinTex to insert graphics, other lumps into the pwad, merge maps DeepSea for additional graphics work, including creating oversize textures, creating texture names, lump management, etc. XWE for additional graphics work and lump management WadAuthor to create the maps & scripts