Title: Doomworld Speedmapping Compilation #14
Filename: levels/doom2/Ports/d-f/dwspd014.zip
Size: 334.22 KB
Date: 08/26/01
Author: Various
Description: This is a compilation of the WADs entered in Doomworld's fourteenth speedmapping exercise. Participants were given 100 minutes to create a Doom 2 level on a certain theme. This week's theme is described in rules14.txt. : This wad was compiled by Julian (julian@doomworld.com)
Credits: http://www.telefragged.com/speedmaps/ for bringing this idea to our attention. Everyone who showed up for the exercise, even if they couldn't make a level. Doomworld.com. id Software.
Base: From scratch
Build time: 100 minutes
Editor(s) used: Various
Bugs: The levels in this WAD were all built in 100 minutes, so they did not have a chance to be thoroughly tested. Some bugs undoubtedly exist.
Rating: (3 votes)
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Nine speedmaps from August 2001. The concept is that each is based on one of three diagrams that seem to be from a Dungeons & Dragons sourcebook. I don't have space to evaluate all nine, but sadly there are no hidden gems. Map01-03 are shockingly poor; Map04 is decent but half-empty; Map05 is very brown (stone walls and imps); Map08 is unfinished, with just one zombieman and no exit; Map09 has some decent detail in the middle, but again there's no exit.x

View dwspd014.txt
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