Title: |
Secretdoom: The Green Machine |
Filename: |
levels/doom2/Ports/g-i/grnmchn.zip |
Size: |
20.98 MB |
Date: |
11/22/14 |
Author: |
Cyberdemon531 |
Description: |
A hell gate rose within the Congo Sector's main stronghold and its spawn completely destroyed all of the marines within the area. The main stronghold was built to house "The Green Machine" which was deactivated shortly before the invasion. Your mission is to reactivate the machine and regain control over the Congo Sector and its strongholds. The perimeter of the area is too highly protected, so the only way to progress deeper within the sector is by using the hell spawn's teleportation systems. You've been dispatched nearby the Congo Sector inside of an outpost. It's gonna be hard, but if you fail, the war will be lost. |
Credits: |
Thanks to primeval and jimmy for allowing me to use some of their music. Realm667 for texture and monster additions. |
Base: |
New from scratch |
Build time: |
About 6 months of on and off work |
Editor(s) used: |
GZDoombuilder |
Bugs: |
MAP07 lift can get stuck sometimes. Dunno how to fix it, but I threw in an autosave linedef there. |
Rating: |
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) (12 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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electra13x7777
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | Based | x | |
Jackafur
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) | Had the right amount of dumb in its secrets. Good flow. Fun little map pack. | x | |
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) ![](images/emptystar.gif) | I just saw the pixel p0rn poster! it wasn't detailed! >:(. This is good, but custom monsters would be a real impossible unless you do know where you are going. Start maps are good. Ending story suck. ~3/5, but only b/c it's my vote for that itsy bitsy detail. | x | |
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) | Good set of maps with nice ideas for 'new' enemies. Just map 10 is utterly redundant and no fun to play. Otherwise a well designed set of maps. | x | |
Zalewa
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) | Decent WAD, although nothing really exciting. I liked it for the most part anyway. Good visuals. MAP09 and MAP10 are a bit overdone and get tiresome after a while. | x | |
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) | Amazing title art and HUD graphics. Game is probably good as well. | x | |
Anonymous
![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/star.gif) ![](images/emptystar.gif) | Improvement over original Secretdoom. Large exploratory maps with decent visuals and relatively low difficulty. Recommended. | x |
View grnmchn.txt
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