32 maps no bigger than 1024 X 1024. Some maps have areas outside the 1024 X 1024 block but they are not part of the playing area. The idea was to focus on quick and fun gameplay.
Credits:
Linguica's Excorpse project, which was the main influence of Congestion 1024.
Base:
New levels from scratch.
Build time:
Just over a year.
Editor(s) used:
DoomBuilder, Paint Shop Pro , DeePsea, Wintex, Midi2mus, Windows' Paint, Anvil Studio, WadAuthor, XWE, ZenNode, Image Analyzer.