Title: Doomworld Maximum Project 2022
Filename: levels/doom2/Ports/megawads/dmax2022.zip
Size: 26.43 MB
Date: 03/08/23
Author: See maplist for authors
Description: Forty maps made for the Doomworld Maximum Project 2022, as well as two maps to mark the required source ports and a hub for GZDoom. The Doomworld Maximum Project 2022 was organized by Obsidian and sought to provide a community project that anyone could contribute to, regardless of mapping proficiency or source port familiarity.
Credits: Id Software for Doom II SirJuddington for SLADE3
Base: New from scratch
Build time: 1 year for the maps, 2-3 months for the compiling
Editor(s) used: Doom Builder X, Ultimate Doom Builder, SLADE3, WhackEd4
Bugs: -The large amount of PNGs present in the file means that Eternity loads the wad up very slowly. -The level timer does not reset between maps when using the hub due to it marking the player's progress in the wad. -Monster telefragging can occur on MAP30 if your source port does not support MAPINFO or OPTIONS. -MAP31 uses unique functionality from DSDA-Doom and requires the latest version of GZDoom if that is your port of choice.
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View dmax2022.txt
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