Title: |
Doomworld Maximum Project 2022 |
Filename: |
levels/doom2/Ports/megawads/dmax2022.zip |
Size: |
26.43 MB |
Date: |
03/08/23 |
Author: |
See maplist for authors |
Description: |
Forty maps made for the Doomworld Maximum Project 2022, as well as two maps to mark the required source ports and a hub for GZDoom. The Doomworld Maximum Project 2022 was organized by Obsidian and sought to provide a community project that anyone could contribute to, regardless of mapping proficiency or source port familiarity. |
Credits: |
Id Software for Doom II SirJuddington for SLADE3 |
Base: |
New from scratch |
Build time: |
1 year for the maps, 2-3 months for the compiling |
Editor(s) used: |
Doom Builder X, Ultimate Doom Builder, SLADE3, WhackEd4 |
Bugs: |
-The large amount of PNGs present in the file means that Eternity loads the wad up very slowly. -The level timer does not reset between maps when using the hub due to it marking the player's progress in the wad. -Monster telefragging can occur on MAP30 if your source port does not support MAPINFO or OPTIONS. -MAP31 uses unique functionality from DSDA-Doom and requires the latest version of GZDoom if that is your port of choice. |
Rating: |
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Download mirrors:
/idgames protocol:
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View dmax2022.txt
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