Title: |
Doomworld Mega Project 2015 |
Filename: |
levels/doom2/Ports/megawads/dmp2015.zip |
Size: |
17.61 MB |
Date: |
11/20/16 |
Author: |
Various |
Description: |
The idea and goal of the project was to get maps from as many mappers as possible, one map per person, during the course of the year 2015. Anyone could participate, and there were no restrictions regarding the theme or the quality of the maps, other than "no abusive maps that use scripts to change people's settings or are 1 GB while unzipped, etc.".
The maps are split into 3 wads: DMP15A for vanilla and limit-removing compatible maps, DMP15B for Boom compatible maps, and DMP15C for ZDoom and GZDoom compatible maps. See below for detailed info about particular maps. |
Credits: |
idSoftware for Doom, TimeOfDeath for the idea of the project, scifista42 for project management and compilation, CWolfRu for TITLEPIC and INTERPICs, all mappers and creators of the resources mentioned in the maplist below |
Base: |
New from scratch |
Build time: |
1 year of mapping + almost 1 more year of compiling |
Editor(s) used: |
Various |
Bugs: |
|
Rating: |
(15 votes)
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Download mirrors:
/idgames protocol:
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Reviews:
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Getsu Fune
| first two wads have very decent quality maps throughout, the zdoom set isn't that fun except for the last level. | x | |
Zalewa
| WAD A - 4*, most maps are cool. WAD B - 4*, most maps are cool. WAC C - 1* there's only one good map, the rest is crap. As the text file says it was quantity over quality, but still quality level is quite high. Difficulty is well balanced. | x | |
DMGUYDZ64
| I rate my map 5 because it has water, em ... | x |
View dmp2015.txt
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