Mosaic Release Version 1.0|
Mosaic was a competition to create maps from a fixed template of triangular sectors. The template consists of 1536 isosceles triangles with 64 unit length sides, arranged as a large 1024 unit sided hexagon. |
Mappers could adjust the attributes (height, texture, tags etc) of the individual sectors but not modify their shape.
The concept takes inspiration from Congestion 1024 and Wouter van Oortmerssen's Cube engine.
Judging was performed by Szymanski, Doomkid and Roadworx. The contest winners were Danlex and phoo, with lorcav as runner up.
These maps are arranged loosely by theme and aren't balanced for continuous play. For the best experience idclev to the appropriate map to pistol start.
Skys by Aquila Chrysaetos are modifed Ultimate Doom resources. lava and water wall textures are recolours of Doom assets (origin unknown). Titlepic, Interpic, Map names, Dehacked, Mapinfo and m_doom by Danlex|
New from scratch|