32 single player Plutonia-themed 1024 maps designed by various Doomworld community members.
Id Software for DOOM and Final DOOM Dario and Milo Casali for The Plutonia Experiment TeamTNT for Boom
All the mappers who contributed to the project, particularly those who had to make many multiple versions of their map before being accepted into the project. Special Thanks to Rook for starting a map despite growing health concerns and limited time -- Please Get Well!!
Also a special thanks to those who attempted to make a map and didn't finish or finalize before the deadline, especially FellowZDoomer, Miss Bubbles, Uncle 80, KiiiYiiiKiiiA, superluigieth, and darkreaver.
A HUGE thanks to the playtesting team: Getsu Fune, Keyboard_Doomer, Captain Toenail, and EffinHamHuffNagel. Also thanks to [WH]-Wilou84, Memfis, Demonologist and ProcessingControl for their testing input.
Memfis for leading an unsuccessful(?) boycotting coalition against 1024 projects.
TimeOfDeath for the sky transfer prefab that I used to quickly assign desired skies to each map.
And Obsidian for doing the final compilation and uploading it to the archives - took him 6 months to do it, but still.
Anyone who posted positively in the project development thread, and all the players who intend to play Plutinya! We wouldn't have done this without you!!
New from scratch
3 months, followed by about 5 or 6 months of inactivity
If you're looking for Final Doom The Way The Casali Brothers Would if They Made 1024 Maps (FDTWTCBWiTM1024), You're playing the wrong wad. Maps were tested and reviewed so that maps resemble the general Plutonia theme, but not under extreme scrutiny. We understand that it doesn't match Plutonia Experiment to the very last split hair. Doing so was not the project goal.
Not designed to support Multiplayer, though some maps contain player 2-4 starts and deathmatch starts.