Filename: levels/doom2/a-c/achron22.zip
Size: 76.6 KB
Date: 07/05/95
Author: John W. Anderson (aka Dr. Sleep)
Description: CROSSING ACHERON is the second level in the INFERNO series. Having passed through DANTE'S GATE and survived, you now find yourself in a keep on the shores of the river Acheron. This is the second leg of the journey in your search for Beatrice. Your guide, Virgil, is nowhere to be found. "He's buggered off!" you think to yourself; but you have no time now to even think: you are immediately challenged by several Demons, and in the distance you hear the eerie purring of the Arch-Vile (just be sure not to stare at him for too long before you start running.) As usual, you dispatch what fiends you may and begin the task at hand.

Your goal? To get the hell out of this place as quickly as possible and find your beloved Beatrice. You only hope that she has already passed through this hell-hole to a safer haven beyond. If only you could hold her in your arms again, you know what you would say:

"Gimme some sugar, Babe."

CROSSING ACHERON (pronounced 'ak eron) is the second level in a series that began with DANTE'S GATE. For any of the two or three of you out there who have read Dante Alighieri's masterwork THE DIVINE COMEDY -- or even only "Inferno" -- I'm sure you've been able to appreciate the many allusions to this work in DOOM. I have tried to take a tack of my own along the same lines. (I do this not only because I think the idea is neat, but so that people will think that I'm very clever.) I'm not so naïve as to expect everyone to rush out and get a copy of "Inferno" (I mean, it IS pretty tedious stuff, at times), but it's well worth the read -- and a little patience is a virtue that is often well-rewarded.

(By the way: Acheron is a river in Hell (basically). But don't look for any rivers in here: I tried it several different ways and just wasn't convinced.)

Thanks. Hope you like it.
Credits: Antony Burden and Simon Oke for DETH v2.4;
Raphaël Quinet and Brendon J. Wyber for DEU 5.21;
War Machine for endless Deathmatch tests
Terry C. Ramey and Sebastian Kirke for BETA critiques and other witty and useful suggestions;
Patrix for being such a swell guy;
My pal Howard "Desdinova" Rider for his patience;
Morgana, Chris Klie, and all the folks in Compu$erve's Action Games [go ACTION];
Nicholas Bell, who started it all with DOOM PITS;
Jim F. Flynn for his definitive DOOM 2 LineDefs doc;
Shawn Green, American McGee, John Romero, and everyone at Id Software!
Base: New level from scratch, 5 revisions
Build time: A really, really, really long time
Editor(s) used: DETH 2.3 by Antony J. Burden and Simon Oke;
DEU 5.1, 5.21, and 5.21GCC by Raphaël Quinet & Brendon J. Wyber;
BSP v1.1w by Colin Reed;
EnDoomer v1.0.1 by Zink the Dink;
Reject Map Builder v2.1 by Jens Hykkelbjerg;
Adobe Photoshop v2.5;
Paint Shop Pro v2.0
DOOMTex v1.0c by Steve McCrea
Bugs: Rush Limbaugh and Newt Gingrich
Rating: (12 votes)
Download here

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Classic WAD, lots of fun to play. Perfect for it's time. -r_rrx
An absolute classic. Nuff Said. ***** -PCx
John "Dr. Sleep" Anderson has given us another great map with Crossing Acheron. Item placement is pretty good for the most part, and enemy placement is decent except for some Chaingunners hidden behind fake walls which I thought were a bit cheap. Still, the map is fun to play and has plenty of secrets to discover. Texture usage may be boring in some areas, but the lighting is pretty good and the map is generally pleasing to look at. A solid map from a good mapper. 4/5 -Reckonerx

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