Title: Planet Altair1 Base
Filename: levels/doom2/a-c/altair.zip
Size: 45.43 KB
Date: 08/18/95
Author: Kenneth E. Chirko
Description: You are sent to do battle for the humans to the Doom2 (tm) base on the planet Altair1. You will not fail! This is the first level in the Altair series of PWADS. It was designed to be the first level and takes a little longer than ID's first level. It was also designed with fast play action ultra violence in mind, but there are two easier difficulty settings. I don't and have never played deathmatch, so it isn't supported. The level does include player positions but no ammo or weapons for deathmatch. It does include ammo and weapons for single player and cooperative play.

You start out in a lower portion of the base. Play proceeds through winding corridors and rooms. Along the way you battle imps, chaingunners, shotgunners and troopers. Sorry NO Cyberdemons! (This is meant to be level one you know.) There are many secret doors which are identified by their different textures. The secret doors do NOT show up as doors on the map. The level has the usual items, and many surprises. (Well... the guys at work liked it! :-) )
Credits: id Software for the game. Jack and Mike Vermeulen for DmDeep V7.01. Jens Hykkelbjerg for RMB (Reject Map Builder) V2.1. John Holland and Dale Noble for Beta testing.
Base: New level from scratch.
Build time: About 30 Hours. (Can you say textures aligned?)
Editor(s) used: DmDeep V7.01 for the level map. RMB V2.1 for the reject map.
Bugs: None that I know of. :-)
Rating: (10 votes)
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very good!!x
I liked itx
This is dated August 1995. It's the first in a series of three maps; the others are id=6670 and id=6833. This one's a techbase / dungeon that feels like a 3D maze. Ordinarily this would be a bad thing, but there's a good lot of action, and it never feels totally aimless. It's repetitive (the same secret is used several times) and I could have done without the crushing ceiling trap, but overall it's not bad.x
A very pleasant map and for 1995 it's 2008. x
First level of an interesting series. Nothing bad about it. Seemingly the author's concern is tunnels ala Descent, with lifts, doors and crossovers. It gets a 4/5. ICx

View altair.txt
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