Title: Antras - means "the second"
Filename: levels/doom2/a-c/antras.zip
Size: 336.37 KB
Date: 09/02/97
Author: Donatas Tamonis
Description: A tree-level PWAD with new music and some graphics.
Credits: ID
Base: New levels from scratch
Build time: MAP01 - 10hrs, MAP02 - 24hrs, MAP03 - 40hrs + other entries and testing
Editor(s) used: WadAuthor, Wintex, Corel5, Midi2Mus
Bugs: MAP01 - none MAP02 - at the very end of the level you may be bombed out to DOS with "visplanes overflow" but it happens rarely MAP03 - in the Cooperative mode, the save operation may fail (it WILL in UV, other skills not not tested), in Single there is no risk to save; some utility did something wrong with the REJECT so now there are 3 lines that may slow down the game for 10 seconds or so after walkover (on 486 80Mhz 16Mb RAM it did, but on 586 150Mhz 8Mb RAM everything was OK)
Rating: (5 votes)
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it gets pretty epicx
The author says this is a "tree-level PWAD", but there are no trees. Map01 is a dull small castle/techbase with switch-hunting and an unambitious dark maze. 34 weak monsters, the exit looks like a toilet. Map02 starts with a dark pseudomaze, although it gets a bit better (tougher) towards the end, with some decent architecture in the final room. Map03 is more ambitious, but I was turned off by the large strobing maze near the beginning.x
Crap. Too much ammo makes this game so boringx

View antras.txt
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