A map I finally finished after starting it a year ago and leaving it untouched until about 2 weeks ago. Theme and basic layout inspired by Map 05 of No Rest For the Living, Vivisection: http://doom.wikia.com/wiki/MAP05:_Vivisection_%28No_Rest_for_the_Living%29
Focus was a somewhat nonlinear level with tight combat and above-average diffuculty.
Runs in vanilla/chocolate doom, tested primarily in zDoom.
The definition of "nostrum" doesn't really fit the map or anything, I just think it's a cool sounding word.
New from scratch
Too long, probably over 24 hours.
Doom Builder 2, XWE
Sometimes crashes in vanilla doom in sector 46, sometimes doesn't. Unable to replicate the crash and unsure why it happens.